Pokémon Rate My Team
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So far am still making change and I haven’t played in awhile so I don’t k know the meta very well

Archaludon @ Leftovers
Ability: Stamina
Level: 50
Tera Type: Grass
EVs: 204 HP / 12 Def / 252 SpA / 28 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Flash Cannon
- Draco Meteor
Am thinking of pairing this with pelipper for fast tailwind and dealing big damage but also being able to take a few hits.

Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Weather Ball
- Tailwind
- Protect
Just the normal pelipper build able to deal damage and support.

Primarina @ Mystic Water
Ability: Liquid Voice
Level: 50
Tera Type: Water
EVs: 252 HP / 52 Def / 196 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Haze
- Moonblast
- Protect
I want to deal massive damage as soon as it’s comes in and also take a hit or two.

Gholdengo @ Choice Specs
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Trick
- Power Gem
Just there to deal damage with choice and tera steel can also be paired with prim for haze.

Rillaboom @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 252 HP / 116 Atk / 4 Def / 60 SpD / 76 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- U-turn
- High Horsepower
Pivot Pokémon I might change this with in incin but I don’t know yet.

Ursaluna-Bloodmoon @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Hyper Voice
- Protect
- Max speed with tailwind to deal massive damage.

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1 Answer

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This looks fine but I have a few suggestions:

  • You don't need that much SpA on Archaludon because of Electro Shot boosts, I would suggest putting more into Defense, and try to do the calculation so you can survive a max attack Close Combat from Sneasler, the most viable threat.

  • The 12 Spe on Archaludon does make sense as you can outspeed Dragapult under tailwind, but you could go for 16 instead so you can outspeed the other Archaludons that also try to outspeed Dragapult.

  • Also, Assault Vest is one of the best items on Archaludon so you might want to run that and replace Rillaboom's AV with Grassy Seed so Wood Hammer does massive damage.

  • Wood Hammer is one of the best moves Rillaboom can learn so please replace that with either U-turn or High Horsepower, ideally U-turn (yes, I know it'll go against the role you want to give it but hear me out) so that you can deal super effective damage with a High Horsepower.

  • I also suggest Throat Spray instead of Mystic Water on Primarina as you can get a huge SpA increase after just one move and deal huge amounts of damage.

  • Overall, this team looks great but you also need support, ideally redirection. The best redirection mons are Amoongus, Maushold, which will also go nicely with Archaludon, and Magmar. You can pick whichever one you like but I suggest you replace it with Ursaluna because you have other mons that can deal big damage in Gholdengo, Archaludon and Primarina.

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edited by
Is there a reason you put magmar without electabuzz
the burn from magmar's flame body is usually more impactful than electabuzz's static, especially against physical attackers like opposing Rillaboom
Yeah, but Static also helps with speed control
Imo a burn is better because you counter stuff like ape and, arguably the biggest threat in this reg, sneasler. You can also do large amounts of damage to a gholdengo with an overheating, even if it has a low amount of spa EVs, which is what is suggested. In some cases and with lucky rng, the opponent might prefer a paralysis because of the speed drop and of they get lucky without getting the full. Also burn does not have a set amount of turns it can last, unlike a paralysis
The last part is not para it’s freeze, magmar(and electabuzz in some cases where you use it) generally run flamethrower/thunderbolt, and don’t really want to hit hard, that’s the job of the other mons and also even tho sneaseler is a powerhouse you could just spec gholdengo or arch(if it’s possible) to out speed para sneaseler without tailwind but i guess I could run a few rounds with each and then see tho
According to pikalytics, overheat is the top used, damaging move used by magmar in reg h
https://pikalytics.com/pokedex/gen9vgc2024regh/Magmar
oh that makes more sense