Pokémon Rate My Team
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Hatterene @ Colbur Berry
Ability: Magic Bounce
Shiny: Yes
Tera Type: Steel
EVs: 130 HP / 46 Def / 252 SpA / 80 SpD
Bold Nature
IVs: 0 Atk
- Mystical Fire
- Dazzling Gleam
- Trick Room
- Pain Split

My answer to rocks/cripple moves. My first Trick Room Setter that can hold its own w/ Pain Split to stay in longer, Mystical Fire for weakness to steel types, and Dazzling Gleam for spread STAB. Tera Steel for immunity to weakness to poison.

Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Poison
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Fake Out
- Grassy Glide
- Wood Hammer
- U-turn

Fake Out Mon. Helps My trick room setter w/ fake out and can force trades or chip massive damage. U-tun for pivot. Tera Poison to resist all weaknesses and baits ground types in so Rilla can use Grassy Glide for the KO.

Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Sassy Nature
- Sucker Punch
- Reflect
- Light Screen
- Parting Shot

Bulky Support. I went Sucker Punch instead of fake out bc since it only has one attack move I don't want to limit it to only attacking on the first turn. Parting Shot mons that are troublesome like Torkoal, Ogerpon, and Inc.

Torkoal @ Leftovers
Ability: Drought
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
- Eruption
- Clear Smog
- Protect
- Rapid Spin

Bulky Attacker. Clear smog to stop set ups and can get rid of leech seed or any rocks w/ rapid spin. Meant to stay on the field and cause massive damage.

Porygon2 @ Eviolite
Ability: Download
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpA
Calm Nature
- Trick Room
- Tera Blast
- Protect
- Recover

My other Trick room setter and my wall to Ghost and Fighting type Pokemon. Meant to stay on the field as well. If A fighting types attacks it then it would terastalize so it would be ineffective and I'll get chip w/ Tera Blast.

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 136 HP / 252 Atk / 120 SpD
Careful Nature
- Ivy Cudgel
- Horn Leech
- Spiky Shield
- Helping Hand

My Fast support. It helps with my other mons when their outside of Trick room. Helps with annoying Torkoal and Incineroar and can get rid of threats like other Ogerpon-Wellspring and Great Tusk.

All feedback helps. Ty!

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Colbur berry is useless on hatterene. You also don’t need rapid spin on Torkoal, hazards are not relevant in doubles, and torkoal should almost always be Tera fire max special attack in trick room

Edit: Oops did not mean to make this an answer
Which nature on Torkoal?
I feel like you realize the roles of DOU mons halfway. Lando using SR in DOU is like something like using Helping Hand in OU, as there is a very certain role it has to play that the user probably shouldn’t use. One of Hat’s best abilities is Magic Bounce because it’s just really annoying and Torkoal shouldn’t be running a support set. I do like your Ceruledge one a lot and am having trouble finding issues tho
True. Thanks for the help. Idk why Torkoals Nature didn't show up but i'll fix it and i'll try having my mons having a more committed role. Thanks again!

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