Haven’t decided whether to use this as a Doubles OU or a VGC team yet, I’ve been running it on showdown and it seems to work decently in both.
Polteageist @ White Herb
Ability: Cursed Body
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Baton Pass
- Strength Sap
- Ally Switch
Venusaur @ Black Sludge
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Giga Drain
- Sludge Bomb
- Nature Power
Torkoal @ Quick Claw
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Solar Beam
- Protect
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Aurora Veil
- Freeze-Dry
- Weather Ball
Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 4 HP / 252 Def / 252 SpD
Adamant Nature
- Ice Punch
- Fire Punch
- Rock Slide
- Iron Head
Indeedee-F (F) @ Terrain Extender
Ability: Psychic Surge
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Follow Me
- Ally Switch
- Protect
- Imprison