Aight. This is OU. Only Gen 4 and 5 here...well 2 too I hope i do good. I will take any replacements.
First i have my Gliscor, The Flying.. uh.. whatever it is with Pinsirs.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
Adamant Nature
EVs: 252 Atk / 252 Spe / 4 Hp.
Moves:
•Swords Dance
•X-Scissor
•Earthquake
•Stone Edge
You like? I rely on him a bunch. Usualy there is a skarmory with Spikes and he be like "man. Spikes won't do nothin on this guy. WHY DIDN'T I GET S-ROCK??!?!" So gliscor sets up his Sword Dance and Skarmory may get some damage out of him but then i go Stone Edge for Neutral Damage and probably OHKO
Here is my Haxorus. Choice Banded Haxorus.
Bandy (M) @ Choice Band
Trait: Mold Breaker
Adamant Nature
EVs 36 Hp / 252 Atk / 220 Spe
Moves:
~ Outrage
~ Earthquake
~ Brick Break
~ Dual Chop / Dragon Claw
>Haxorus and Choice Band go together like peanut butter and jelly, as it boosts Haxorus's already amazing Attack stat to an absurd 648. There are very few Pokemon that can claim to counter Choice Band Haxorus, as virtually everything gets at most 2HKOed by an appropriate attack. Even the bulkiest physical walls such as Hippowdon will be unable to keep up with Haxorus's onslaught, and since many Steel-types are 2HKOed by him as well, Haxorus is as close to "uncounterable" as they come.
I would Usualy send Espeon Out First but since its wi fi i can see the pokemon im gonna battle so thats why i have a Gliscor. I like him as a lead
Green Cat (all my pokemon are shiny as you can see) (F) @ Light Clay
Trait: Magic Bounce
Timid Nature
EVs: 252 Hp / 4 Def / 252 Spe
Moves
- Reflect
- Light Screen
- HP fighting
- Physhock
Espeon Fits perfectly as a lead. Its speed lets it set up Reflect and Light Screen easily As It Can attack those Darks who try to take advantage of Espeon's low Defense with a HP Fighting. Physhock is for the Special Walls like Blissey.
Here comes Volcarona. With 2 Dance moves. Quiver Dance And Fiery Dance. Well, Fire Blast is optional too.
FlamingMoth (M) @ Chesto Berry
Trait: Flame Body
Timid Nature
EVs: 160 Hp / 252 SpA / 96 Spe
Moves:
1. Quiver Dance
2. Rest
3. Fiery Dance/ Fire Blast
4. Bug Buzz
>ChestoRest may seem weird at first, but there are some reasons it works. Taking advantage of Volcarona's natural special bulk, this set attempts to set up as many Quiver Dances as possible as your opponent keeps attacking, and then use Rest to heal off any damage and status the moth might have taken. From that point on, it's sweeping time!
Quiver Dance is obviously the boosting move of choice and will allow Volcarona to set up easier, which helps, as it will be taking damage while dancing. Rest is the crux of this set, and it's wonderful when used alongside Quiver Dance because it not only turns Volcarona into a really fast hard-hitter at full health, but also ensures the moth has the bulk to take special attacks. Fire Blast is the superior option, as this set will often get at least 2 or 3 boosts, making it a devastating move. Bug Buzz is the Bug-type attack of choice and it really helps to have a reliable and powerful move when Volcarona's faced with a Pokemon that is gambling on a Fire Blast miss to destroy it.
We have one Magnezone for pickup at the front desk.
Magnezone (X) @ Leftovers
Trait: Magnet Pull
Timid Nature
EVs 36 Hp / 252 SpA / 220 Spe
Moves:
Substitute
T-Bolt
HP Ice
Flash Cannon
>Magnezone's excellent defensive stats, decent typing, and unique ability all help it come out on top against most Steel-types. The idea is to switch Magnezone into an attack it resists, then set up a Substitute and proceed to either kill the opposing Pokemon or set up with Charge Beam. Substitute also allows Magnezone to avoid status, most notably Thunder Wave from Ferrothorn.
This is Jellicent. I wanted a wall
Jellicent (M) @ Leftovers
Trait: Cursed Body
Calm Nature
252 Hp / 252 SpD / 4 SpA
•Toxic
-Recover
~Hex
4.Protect
Jellicent is my wall. Not much more to say.