Made this team and found out it was decent but i'm betting it could be better. So, here it is:
THE SUPPORT
Clefable @ Quick Claw
Ability: Cute Charm
Tera Type: Fairy
EVs: 252 Def, 252 SpDef, 4HP
Jolly Nature
-Metronome
-Reflect
-Stealth Rock
-Life Dew
Chose Clefable because its a good support Pokemon and i can't use Clefairy-Eviolite because I'm running Quick Claw. Cute Charm destroys most physical attackers. On the Moves, Reflect is for slight protection, Stealth Rock is a hazard that annoys Skeledirge and Ogerpon-Hearthflame, Life Dew is healing and Metronome is for unexpectancy.
THE SWEEPERS
Palafin @ Clear Amulet
Ability: Zero to Hero
Shiny: Yes
Tera Type: Flying
EVs: 252 Att, 252 Spe, 4 SpDef
Adamant Nature
-Bulk Up
-Acrobatics
-Close Combat
-Jet Punch
With this one, switch out instantly to make it work properly. Clear Amulet prevents Intimidate from working, Flying tera is coverage, Bulk up boosts attack, Jet Punch kills Incineroar, Close Combat does insane damage and Acrobatics is strong tera boost coverage that destroys Ogerpon and Annihilape.
Calyrex-Shadow @ Chesto Berry
Ability: As One (Spectrier)
Tera Type: Normal
EVs: 252 SpAtt, 252 Spe, 4 Def
Modest Nature
-Astral Barrage
-Psychic
-Rest
-Energy Ball
A powerful attacker. Tera Normal pranks gholdengo users by luring them into using Shadow Ball and the likes. As One is overpowered. Astral Barrage is too good not to use. Psychic is a great STAB option. Rest fully heals, and it can wake up instantly with chesto berry. Energy Ball is coverage.
Greninja @ Focus Sash
Ability: Protein
Tera Type: Ghost
EVs: 252 SpAtt, 252 Spe, 4 SpDef
Hasty Nature
-Dark Pulse
-Ice Beam
-Shadow Sneak
-Hydro Pump
Focus Sash means this guy can take a hit, despite low defence and sp. defence. Dark Pulse takes out Gholdengo, Ice Beam is coverage against grass and flying types, Shadow Sneak is tera boosted priority, Tera Ghost prevents Fighting weakness caused by being out-sped and using ice beam/dark pulse, and Hydro Pump is a must-have.
THE TANKS
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 SpAtt, 252 HP, 4 Spe
Modest Nature
-Thunderclap
-Dragon Pulse
-Hyper Voice
-Calm Mind
With Raging Bolt, it doesn't lose the SpAtt boost from the booster energy AT ALL which is so good. Calm Mind boosts it even further, Flying tera prevents Great Tusk's Earthquakes and the such, Thunderclap is STAB special Sucker Punch, Dragon Pulse is preferred over Draco Meteor because no stat drop, and Hyper Voice is a powerful spread attack that hits nearly anything.
Urshifu-Single @ Protective Pads
Ability: Unseen Fist
Tera Type: Psychic
EVs: 252 Att, 128 HP, 128 Spe
Adamant Nature
-Wicked Blow
-Drain Punch
-Zen Headbutt
-Iron Head
I know its an unpopular decision, going with single, but hear me out. First of all, Psychic tera really annoys Urshifu-Rapid, and having a Fighting-Psychic-Dark triangle on a single moveset means you can hit nearly anything for Effective damage. Second, Wicked blow is OP. Now, the other things. Drain Punch is STAB healing. Zen Headbutt and Iron Head both have flinch chances, while the former is tera-boosted. Lastly, Protective Pads are basically a Punching Glove but better given it doesn't just work for punching moves and still activates Unseen Fist, killing stallers.
And thats my team. Just saying, its my first time making a post on this so i'd appreciate some feedback, please!