Pokémon Rate My Team
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Dragapult
Ability: Clear Body
Item: Life Orb
Nature: Jolly
Tera: Ghost
EVs: Atk: 252, Sp. DEF: 4, SPD: 252
Moves:
Dragon Darts
Tera Blast
U turn
Protect
Dragapult is very fast and hits very hard, so I thought it was a good start to the team. Dragon Darts is a solid spread move, Tera Blast is the only good physical ghost move if I Tera Dragapult, and U turn let's Dragapult escape a bad match-up.

Primarina
Ability: Liquid Voice
Item: Choice Specs
Nature: Modest
Tera: Poison
Evs: HP: 252, SP. ATK: 252, SP. DEF: 4
Moves:
Hyper Voice
Moonblast
Energy Ball
Ice Beam
Primarina with it's good typing and stats make it very good at hitting hard and staying alive. Hyper Voice is a good spread move with Liquid Voice, Moonblast is very strong, and both Energy Ball and Ice Beam are strong coverage. Tera Poison let's Primarina resist Grass and Poison.

Morgrem
Ability: Prankster
Item: Eviolite
Nature: Careful
Tera: Steel
Evs: HP: 252, Sp. Def: 252, Def: 4
Moves:
Fake Out
Reflect
Light Screen
Foul Play
With most good screen users gone, I had to look for lesser mons, leading to me adding Morgrem. Fake Out is great support, screens make my pokemon bulkier, and Foul play punishes Attack boosts.

Typhlosion-Hisui
Ability: Frisk
Item: Choice Scarf
Nature: Timid
Tera: Fire
Evs: Sp. Atk: 252, Sp. Def: 4, Spd: 252
Moves:
Eruption
Shadow Ball
Heat Wave
Overheat
Typhlosion-Hisui is another fast and hard hitting pokemon. There's not much to say about this set, it's just the standard Typhlosion-Hisui set.

Meowscarada
Ability: Protean
Item: Focus Sash
Nature: Jolly
Tera: Fire
Evs: ATK: 252, Sp Def: 4, Spd: 252
Moves:
Flower Trick
Knock Off
Triple Axel
Protect
Meowscarada: Hit hard and is Fast. I'm not sure what else I can say besides that Tera Fire is a defensive Tera and Focus Sash helps keep it alive.

Metagross
Ability: Clear Body
Item: Assault Vest
Nature: Adamant
Tera: Dark
Evs: HP: 252, Atk: 252, Sp. Def
Moves:
Bullet Punch
Heavy Slam
Psychic Fangs
Hammer Arm
Metagross, unlike the other pokemon, is quite bulky. I have Bullet Punch to offset it's low speed, Heavy Slam for big damage most of the time, Psychic Fangs as the best physical psychic move, and Hammer Arm for coverage.
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I will say that I do realize that I'm lacking in Protect users, but I do think the offense is worth it, but if you think that's a mistake, give me ideas on what to change.

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