Pokémon Rate My Team
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I made this team, but I'm stuck on the last 2 team slots because I have 3 options I want but can't fit. But first, here's the 4 pokemon I feel that I need on the team:

Blastoise
Item: Life Orb
Tera: Water
Ability: Rain Dish
Nature: Timid
EVs: HP: 4, Sp.Atk: 252, Spd: 252
-Water Spout
-Water Pledge
-Shell Smash
-Protect
I mean, it's not a Blastoise themed team without Blastoise. Shell Smash Water Spout deals ALOT of damage, and can be even stronger with rain, Tera, and Helping Hand. Water Pledge is used if Blastoise doesn't have the HP for Water Spout or if the enemy has Wide Gaurd. Life Orb may seem weird when I'm using Water Spout, but Rain Dish helps Blastoise recover most of that lost HP and provides and solid damage boost.

Indeedee
Item: Safety Goggles
Tera: Fairy
Ability: Psychic Surge
Nature: Timid
EVs: HP: 248, Def: 8, Sp.Def: 252
-Follow Me
-Helping Hand
-Trick Room
-Imprison
Indeedee-F is one of the best support pokemon, especially with set up sweepers. Follow Me keeps Blastoise safe while it sets up Shell Smash, and can help boost damage with Helping Hand. Trick Room is an issue, but that's why I'm running Imprison and Trick Room so Trick Room teams get cut off. Tera Fairy helps keep Indeedee-F alive, and Safety Goggles stop attempts to spore my other Pokemon.

Sneasler
Item: Psychic Seed
Tera: Dark
Ability: Unburden
Nature: Adamant
EVs: Atk: 252, Sp. Def: 4, Spd: 252
-Dire Claw
-Close Combat
-Acrobatics
-Protect
Although Blastoise is the main star, I can't always rely on it in some match-ups. Sneasler can help with some Pokemon Blastoise struggles to get rid of. Dire Claw and Close Combat are Sneasler's best damage moves, and Acrobatics is useful coverage. Psychic Seed is used to turn on Sneasler's Unburden Ability, and Tera Dark removes Sneasler's worst weaknesses.

Pelipper
Item: Focus Sash
Tera: Grass
Ability: Drizzle
Nature: Modest
EVs: HP: 4, Sp.Atk: 252, Spd: 252
-Hurricane
-Tailwind
-Wide Gaurd
-Protect
If I'm using a hard hitting water type, then a rain setter will help me plenty. Pelipper provides rain to let Blastoise deal more damage and heal off Life Orb damage. Tailwind lets Blastoise outspeed other teams with Tailwind, and Wide Guard stops spread moves. Focus Sash helps keep Pelipper alive, then Tera Grass also keeps Pelipper alive.
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Now, here's the other 3 pokemon I want, but I have to drop one of them:

Electabuzz
Item: Eviolite
Tera: Flying
Ability: Vital Spirit
Nature: Calm
EVs: HP: 252, Sp.Atk: 4, Sp.Def: 252
-Follow Me
-Electro Web
-Helping Hand
-Protect
Electabuzz provides a back up Follow Me user and some more speed control. Tera Flying let's Electabuzz dodge ground attacks, Eviolite makes it bulkier, and Vital Spirit stops sleep.

Meowscarada
Item: Covert Cloak
Tera: Fire
Ability: Protean
Nature: Jolly
EVs: HP: 252, Atk: 4, Spd: 252
-Grass Pledge
-Knock Off
-Taunt
-Worry Seed
Meowscarada actually has alot of useful utility to offer. Grass Pledge let's Blastoise use a 150 base power Grass type move when it hasn't set up Shell Smash, letting it one shot Water types and setting up the swamp to give me amazing speed control. Knock Off removes items, Worry Seed can remove abilities, most notably Storm Drain, and Taunt stops Status moves. Tera Fire keeps it alive, and Covert Cloak stops Fake Out when I have no Psychic Terrain.

Incineroar
Item: Sitrus Berry
Tera: Grass
Ability: Intimidate
Nature: Sassy
EVs: HP: 252, Atk: 4, Sp.Def: 252
-Snarl
-Will-o-Wisp
-Parting Shot
-Knock Off
I mean, it's Incineroar, it's gonna be considered for the team. With Snarl, Will-O-Wisp, Parting Shot and Intimidate, Incineroar can slow down damage output to a crawl. Knock Off can also remove items and deal good damage. With a Sitrus Berry and Tera Grass, Incineroar can stay alive and keep the rest of the team alive.

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