I asked how to improve my team a few weeks ago, and I've been having a lot more success with these improvements, but no team is perfect, so I'd like some more feedback:
wh-SHING (Gallade-Mega) (M) @ Galladite
Ability: Justified
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Swords Dance
- Psycho Cut
- Close Combat
Mega revenge killer and setup sweeper
Thanks Jshreves, Gallade was perfect! Justified as the base ability so I can switch in on Knock Offs. SS for much needed priority revenge killing, its STABs are Gallade's strongest 100% accurate ones, and Swords Dance for setup.
Aloamoalomala (Alomomola) @ Rocky Helmet
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Flip Turn
- Toxic
- Wish
- Protect
Physical Pivot
Same set as last time.
Reinforced Snail (Goodra-Hisui) @ Leftovers
Ability: Sap Sipper
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Knock Off
- Protect
- Dragon Tail
- Toxic
Specially Defensive Pivot
I was going through the highest SpD list, and found this absolute monster of a special wall. Toxic + protect for stall, Knock Off to be annoying, both of the above to punish special attackers switching, and Dragon Tail as a powerful way to counter setup sweepers. I did find this moveset by trial and error though, so I don't know if there is a better combo, but Sap Sipper + Dragon typing pairs well with Mola, meaning Goodra can switch in on both of Aloamoalomala's weaknesses easily.
Bzzzt (Tapu Koko) @ Choice Specs
Ability: Electric Surge
Shiny: Yes
Tera Type: Electric
EVs: 128 HP / 36 Def / 252 SpA / 92 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Hidden Power [Fire]
Special sweeper
Same as last time, but with extra Def (after I lost to a Mega Scizor 80-20 damage roll), meaning it now 100% survives +2 Bullet Punch and OKHOs back:
+2 252+ Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 0 Def Tapu Koko: 274-324 (97.5 - 115.3%) -- 81.3% chance to OHKO
+2 252+ Atk Technician Scizor-Mega Bullet Punch vs. 128 HP / 36 Def Tapu Koko: 262-310 (83.7 - 99%) -- guaranteed 2HKO
252 SpA Choice Specs Tapu Koko Hidden Power Fire vs. 0 HP / 4 SpD Scizor-Mega: 316-376 (112.4 - 133.8%) -- guaranteed OHKO
Quaking Earth (Iron Treads) @ Groundium Z
Ability: Quark Drive
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Knock Off
Steel Roller wasn't doing anything when Bzzzt died, so I changed it to Iron Head, and the Z-Crystal to Ground, as it is resisted by a lot less things that Treads wants to kill, for only 10 less damage.
Elsa (Ninetales-Alola) @ Light Clay
Ability: Snow Warning
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Encore
- Heal Bell
Same as before, but I wanted to know what fast Pokemon learn both Heal Bell / Aromatherapy and Encore in NatDex, as Elsa feels too weak to Stealth Rocks, and attacks in general. Screens are useful, but not essential to this team.