I've been a casual fan of Pokemon for years, and finally one of my friends actually convinced me to learn battling in the game. So I've tried building a team after reading after existing items and abilities. Have played a few battles with it too, it feels nice to use, but I'd like the opinion of experts if there might be improvements over what I have.
I'll be posting the export text from Showdown:
steel bulb (Metagross) @ Expert Belt
Ability: Clear Body
Shiny: Yes
Tera Type: Fighting
EVs: 252 HP / 160 Atk / 96 Spe
Adamant Nature
- Earthquake
- Psychic Fangs
- Bullet Punch
- Heavy Slam
stupid pelican (Pelipper) @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 172 HP / 84 SpA / 252 Spe
Timid Nature
- Hurricane
- Tailwind
- U-turn
- Roost
pls don't miss (Kingdra) @ Choice Specs
Ability: Swift Swim
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Flip Turn
- Tera Blast
- Weather Ball
hmph (Landorus-Therian) (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Ground
EVs: 120 HP / 252 Atk / 136 SpD
Adamant Nature
- U-turn
- Stomping Tantrum
- Rock Slide
- Earthquake
wata in da fya y (Talonflame) @ Focus Sash
Ability: Gale Wings
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tailwind
- Brave Bird
- Rain Dance
- U-turn
freeloader (Slowking-Galar) @ Leftovers
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Icy Wind
- Sludge Bomb
- Trick Room
- Ice Beam
I'll explain what my thought process was while I built this team, and I'm wishing for any possible improvements in the thinking.
1) I started with Metagross and thought I'd want to have a bulky guy who can hit through many fast attackers with earthquake or moves similarly hard-hitting. I have Tera Fighting to resist Dark Attacks, though I did consider Tera Fairy. Ultimately decided on Fighting. Expert Belt because I want to squeeze out the extra damage and not have 1HP survivals kill my entire team in retaliation.
2) Pelipper is my primary Rain Setter, and I have Damp Rock for maximum Rain turns. I also have U-turn for being a menace by switching frequently, and am running Roost and Hurricane as a flying type attacker. I also have Tailwind if my rain setting fails, passively supporting everyone in the team. Though I'm not sure what Tera I should use on this bird.
3) As I have a rain setter, it makes sense to have Kingdra. It uses Weather ball because yes, and has Choice Specs to boost it as well. I'm running Tera Stellar Tera Blast to get rid of annoying Teras (really has served me well), I have Draco Meteor for coverage. I also have Flip Turn to be a menace.
4) Landorus Therian is my version of Incineroar. I didn't want to use the cat so I was like maybe I'll be annyoing in a different way. I am running offensive ground type attack setup with Rocky Helmet to give chip damage if someone wants to get rid of it. U-Turn also because switch. Running Tera Ground if I need the damage boost.
5) Talonflame is also my Rain and Tailwind Setter. If my pelipper goes down, Talonflame helps. It also is a good damage dealer through Brave Bird. talon always dies pretty fast so I went with Focus Sash. I initially run Tera Grass because water type attacks, but now I'm not so sure, as I already am running Focus Sash. Maybe something else will be a better fit here.
6) Galarian Slowking is just for only one reason - speed control. If I get countered by Trick Room, I'm Trick Rooming their Trick Room immediately. Or if they are faster, I can trick room. Icy Wind also to make opponent slower. Ice Beam and Sludge Bomb for coverage. Running Tera Fairy to resist dark type damaging moves which want to take it out.
That's mostly it. I'm not exactly looking for a meta team perspective change, but rather what I can already improve in this team. Thank you for your time :D