Pokémon Rate My Team
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The team is a gen 9 ou toxic stall team.
The main strategy is to send out glimmora to get up 2 layers of toxic spikes and then the rest of the team stalls till poison damage wins the game.

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Flying
EVs: 104 HP / 152 Def / 252 SpD
Bold Nature
- Stealth Rock
- Spikes
- Mortal Spin
- Power Gem

Glimmora is in the team to set up Stealth rock and spikes for chip damage to punish switching from the opposing team, which will let poison to let it's damage stack up. Mortal spin gives another chance to poison to stall but is mainly here as a less useful but extra chance of getting rid of other hazards. Power gem is just for a general damaging attack. Flying tera allows glimmora to avoid 4x super effective ground type attacks, and focus sash allows a decent chance to get up a layer of spikes and stealth rock, +sash makes it's easier to get two layers of toxic spikes via toxic debris.

Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Recover
- Protect
- Body Press
- Salt Cure

Gargancl is our secondary staller capable of causing his own chip damage using salt cure, gargancl is the team's main way to stall steel and poison types immune to poison, as body press and salt cure will annihilate any steel type and salt cure can get very good chip damage, each turn making poison types struggle to survive especially after chip from stealth rock or spikes from glimmora. Protect and recover allows gargancl to stall for longer and lets salt cure get free damage. Ghost tera goes with purifying salt as purifying salt along with ghost tera names gargancl only weak to dark type attacks, which body press can retaliate against any dark types. Leftovers supplies extra healing overtime as well.

Toxapex @ Leftovers
Ability: Regenerator
Tera Type: Grass
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Recover
- Protect
- Infestation

Toxapex is not only a great staller for the team able to use infestation to trap foes into getting poison damage to stack while toxapex heals through left overs and recover, but toxapex can also be used as a more reliable way of setting up toxic spikes compared to glimmora who needs to get hit. Regenerator allows toxapex to be used for defensive switches more as she can recover without needing to wait for leftovers or recover. Grass tera lets the ground and psychic weakness.

Dondozo @ Leftovers
Ability: Unaware
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Curse
- Rest
- Sleep Talk
- Body Press

Dondozo is a very good wall as unlike the rest of the team dondozo has the ability unaware letting him wall any stat boosted attacks while recovering from leftovers and rest. Curse allows dondozo to increase its defense making it bulkier while also making body press stronger. Dragon tera lets dondozo tank grass and electric type attacks completely flipping what its capable of tanking.

Skarmory @ Leftovers
Ability: Sturdy
Tera Type: Water
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Whirlwind
- Roost
- Body Press
- Protect

Skarmory is one of the 2 steel type walls on the team able to regenerate using leftovers+protect and roost. Whirlwind let's skarmory switch out any sweeper getting rid of any stat boost, the water tera is just for a different type matchup and body press can get some decent chip off skarmorys high defense stat.

Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Protect
- Will-O-Wisp
- Rest

The last member of the team heatran is the main specially defensive wall but he can also tank physical as well, rest let's it heal up in desperate situations while leftovers keeps us alive when we're asleep, stalling with protect also helps Regan hp with leftovers since heatran doesn't have the best recovery. Will-o-wisp allows a chance for a stall to be set up if toxic spikes fail, it also cuts the physical attack in half making heatran has decent physical defense. Magna storm can also help stall with big chip damage and can trap them in forcing poison damage to stack up maybe.

Overall the team can stall and slowly wipe out foes with salt cure, poison, infestation, and a mix of chip damage from other attacks.

Swapped great tusk and ting-lu for skarmory and heatran.

ago by
edited ago by
Why was this downvoted?
I would upvote to counter it but i have NO points in rmt
Wasn't me but it's a stall team with no SpDef, no Steel type, no phasing, a move that's banned in OU, random Glimmora, etc. Pretty sure Hatt 6-0s it on preview.
Oh my bad Fizz I just remembered hearing about fissure being used competitvly in vgc on ting-lu so I put it on because why not

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