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Ribombee @ Focus Sash
Ability: Shield Dust
Shiny: Yes
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Stun Spore
- Moonblast
- Bug Buzz

Standard Sticky Webs setter (I think) Stun Spore to paralyze, Moonblast and Bug Buzz for Dual STAB, Focus Sash to almost guarantee sticky webs go up. Tera ghost for an emergency spin blocker.

Hoopa-Unbound @ Choice Band
Ability: Magician
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Zen Headbutt

Hard hitting Pokemon to take advantage of Sticky Webs. Hyperspace Fury as the primary attack being clicked, with Gunk Shot being an option for fairy types (Such as Clefable or Enamorous), Drain Punch for Kingambit. I'm not fully sure on Zen Headbutt, but I don't really know what else I would run.

Ceruledge @ Life Orb
Ability: Weak Armor
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bitter Blade
- Close Combat
- Swords Dance
- Shadow Sneak

Pretty simple Ceruledge, Life Orb for increased attack power, Bitter Blade for fire STAB and HP regen, Close Combat to hit normal and dark types for super effective, swords dance to set up, and Shadow Sneak for both priority and ghost STAB.

Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
Tera Type: Ground
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Freeze-Dry
- Ice Beam
- Earth Power

(I think) standard Choice Specs Kyruem. Modest nature over timid because we have sticky webs, Draco Meteor for dragon STAB, Ice Beam for Ice STAB and Freeze-Dry for water hitting Ice STAB. Earth Power to hit steel types and Tera Ground to power up Earth Power.

Glimmora @ Eject Button
Ability: Toxic Debris
Shiny: Yes
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Mortal Spin
- Power Gem
- Sludge Wave
- Stealth Rock

Standard (I think) hazards Glimmora, Mortal Spin to get rid of hazards on our side, Power Gem and Sludge Wave for dual STAB, Stealth Rocks to set up Stealth Rocks, and Eject Button to allow for Glimmora to be a safe pivot, able to switch into an attack, get up Toxic Spikes, and then immediately bring in a new team member. Tera Ghost for an emergency spin blocker

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Moonblast
- Destiny Bond
- Encore

Special attacking Iron Valiant. Booster Special Attack to allow for more damage, Aura Sphere and Moonblast for dual STAB, Destiny Bond as a move to click when at low HP to take my opponent down with me, and Encore to punish set-up.

Let me know what you think! I'm new to singles so if there are any things I should change advice would be greatly appreciated

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