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Sun setter/cleric

Ra (Uxie) @ Heat Rock
Trait: Levitate
EVs: 252 HP / 12 Def / 240 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Sunny Day
- U-turn
- Heal Bell
- Shadow Ball
my sun setter/cleric. he sets up the sun then zooms out of there with a u turn to sand slash. can switch in to heal off the status problems of my team and hit nicely with shadow ball on those annoying ghost and psychic types.

sun setter/special sweeper

Lilligant (F) @ Heat Rock
Trait: Chlorophyll
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Water]
- Sleep Powder
- SolarBeam
- Sunny Day
uses sleep powder then sunny day. Hits really hard with stab solarbeam. HP water for coverage on annoying fire types if needed.

taunter/wall

(Mandibuzz) (F) @ Leftovers
Trait: Big Pecks
EVs: 32 HP / 224 Def / 252 SDef
Careful Nature (+SDef, -SAtk)

Mandibuzz (F) @ Leftovers
Trait: Big Pecks
EVs: 32 HP / 224 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Taunt
- Whirlwind
- Roost
sets up sun or taunts to try to stop the set up of hazards then switches out to sandslash so he can set up his rocks if need be to be a wall then it sets up toxic and heals off with roost or switches them out with whirlwind.

special sweeper

Phoenix (Moltres) @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Heat Wave
- Air Slash
- SolarBeam
- Hidden Power [Ice]
hits hard with heat wave and solarbeam. HP ice is for coverage on dragons like druddigon grass and other flying types. Air slash is for grass and fighting types.

Spinner/Hazard setter

Sunslash (Sandslash) (F) @ Leftovers
Trait: Sand Veil
EVs: 40 HP / 216 Atk / 252 Def
Adamant Nature (+Atk, -SAtk)
- Night Slash
- Rapid Spin
- Stealth Rock
- Earthquake
sets up hazards and spins them away. Gets rid of spin blockers with night slash. Earthquake hits hard thanks to stab.

physical sweeper

Hitmonlee (M) @ Normal Gem
Trait: Unburden
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Close Combat
- Blaze Kick
- Earthquake
first goes for a fake out and uses up the gem.Then he gets a speed boost. Goes for a e-quake or sun boosted blaze kick or a stab close combat.

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edited by
Only two Pokemon with Sunny Day is better. If you want to be really safe, use three. Not four.
4 Hp / 252 Satk / 252 Spe Modest/Timid Nature for Moltres
Not 4 HP, as that means it can't switch in on Stealth Rock as much. With odd HP, it is able to switch in three times on Stealth Rock, not just two.
yep like trachy said it is for that extra switch.
ah. well you have a spinner anyways :D
HP Water in the Sun isn't a good idea. HP Fire or Rock should work.

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