I've noticed lately that I've been more into OU Rain. I decided to go back to making UU teams. Note that I have never battled with this team yet.
Edit: Now I have :D
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Bronzong @ Leftovers
Trait: Heatproof
EVs: 192 Defense / 104 Attack / 212 Special Defense
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Gyro Ball
- Earthquake
- Zen Headbutt
Bronzong here is to help me set up Rocks. I chose Heatproof because 99% (take or give) of the time people think Bronzong has Levitate, so they don't use EQ but they use something like Flamethrower. Well, now they can't use Fire type moves, and when they notice, I can switch into somethinMilotic.Gyro Ball is STAB paired up with slow speed. Earthquake for Fire type users who don't know Bronzong has Heatproof. Zen Heatbutt is for STAB, though I think I will replace it with something else. I don't know what though.
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Crobat @ Black Sludge
Trait: Inner Focus
EVs: 4 HP / 252 Attack / 252 Speed
Jolly Nature (+Spe, -SpA)
- Brave Bird
- Cross Poison
- Roost
- Taunt
Crobat works nicely with good speed :) I'm not sure about the nature though, I don't know if Infiltrator is better than Inner Focus but for now I'm going with Inner Focus. Brave Bird is it's STAB move, it works great even with some recoil. Cross Poison is another STAB and a 10% chance to poison. Roost is for healing, because with recoil and damage Crobat is definitely on low HP. Taunt is for late hazard setters and Roserade's with Sleep Powder (So annoying)!
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Milotic @ Leftovers
Trait: Marvel Scale
EVs: 28 HP / 80 Defense / 192 Special Attack / 208 Special Defense
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Recover
- Hypnosis
I've decided Milotic over Blastoise. I'm not sure if Special Defensive is better than Defensive though :( Anyways, Scald is for STAB and a good 30% chance to burn. Ice beam is for those grass types. Recover is HP gain, and Hypnosis is just annoying and usually my opponent will switch out.
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Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 242 Attakc / 4 Special Defense / 252 Speed
Adamant Nature (+Atk, -SpA)
- Protect
- Waterfall
- Earthquake
- Crunch
<3 Speed Boost. If I think I won't out speed my opponent with all those EVs in speed (which is unlikely) I will use Protect to gain one free boost for speed. Now I am ready. Water for STAB and may cause the opponent to flinch. EQ is for coverage and annoying steel types who have like next to no weaknesses. Crunch is yet again for STAB.
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Raikou @ Air Balloon
Trait: Pressure
EVs: 252 Special Attack / 4 Special defense / 252 Speed
Modest Nature (+Spa, -Atk)
- Discharge
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
IMO, discharge is better than Thunderbolt because of the higher paralyzing chance. Volt Switch is whn I need to get out of the battle fast. Hidden power is for Ground weakness when my precious Air Balloon has gone "pop"! Shadow Ball is to take care of Dusklops.
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Dusklops @ Eviolite
Trait: Pressure
EVs: 4 Attack / 252 Defense / 252 Special Defense
Mild Nature (+Def, -SpA)
- Will-O-Wisp
- Pain Split
- Substitute
- Shadow Sneak
This is the bulk of my team. Will-O-Wisp to burn the opponent. Pain Split is to heal. Substitute is for tyring to last a little longer without taking any real damage. Shadow Sneak is when I'm taunted, so I don't have to switch out. And it's for Chandelure's who try to take me out.
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That was my team.