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I'm pretty happy with this team. It has given amazing performances, usually getting in 6-1 or 6-2 victories.

Eelektross (F) @ Life Orb
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Giga Drain
- Flamethrower
- Thunderbolt

Electric+Grass+Fire hits most foes in NU. Only the Dragon Middle Evolutions can resist. And I don't see them all that often, usually seeing Altaria in their place. Thunderbolt is for if I want to stay in, while Volt Switch does damage on the switch. Giga Drain heals, Flamethrower coverage.

Haunter (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
- Thunderbolt

Shadow Ball+HP FIghting is perfect neutral. Lack of HP Ground gives me trouble against Skuntank, but I've been seeing less and less of the guy for some reason. Maybe all the Skuntank battlers were just gone on vacation. Oh well, I'm having Absol to contend with still. Thunderbolt provides some nice coverage in NU. And Substitute provides protection against Sucker Punch.

Golem (F) @ Iron Ball
Trait: Sturdy
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Rock Blast
- Earthquake
- Fling

Yeah, you're probably wondering what I was thinking here, right? Well, this guy loves the move Trick. LOVES IT. I can switch in on a predicted Trick, get a Scarf or Specs or whatever (Band I might keep) and Fling it away. Now they're Speed is halved and I don't have a bad item. And in case I'm not up against Trick, maybe up against a Ghostie, I'll just hit hard with Fling and Iron Ball. Rock Blast breaks through Subs, Earthquake gets STAB. I can also use this guy to set up Stealth Rock.

Absol (M) @ Choice Scarf
Trait: Super Luck
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Night Slash
- Stone Edge
- Superpower
- Psycho Cut

Scarf sweeping Absol is great. High chance at crits and high speed means only other Scarf sweepers can do anything vs it. Hard to switch in on, especially thanks to coverage. Night Slash is STAB. Superpower provides great coverage, the old Dark+Fighting coverage. Stone Edge hits hard against Flying types and Bugs, also getting a great crit chance. And Psycho Cut hits those Fightings and the bulky Poison types for SE damage while also having a great crit chance.

Gorebyss (F) @ White Herb
Trait: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shell Smash
- Ice Beam
- Hidden Power [Electric]
- Surf

Special sweeper. Just get up a Shell Smash and... well, you know the drill. HP Electric over Grass due to a lack of Quagsire in the tier. It get x4 on Mantine, more important I think than x4 on Seismitoad.

Pinsir (M) @ Coba Berry
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- X-Scissor
- Stone Edge
- Earthquake

Coba Berry is interesting. With it, Pinsir only takes about 40% damage from a Rotom-S Air Slash. And if I have Stealth Rocks up or it has any previous damage, Rotom is KOd by Stone Edge. Or it can be KOd if I have a Moxie boost. So Rotom-S is unable to switch on me, and it has trouble revenge-killing me. Great! X-Scissor STAB. Close Combat and tone Edge coverage. Earthquake takes down Skuntank and can be used if I don't want to lower my defenses.

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i like it all
I would answer but this team is close to perfect O.O

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