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User Flafpert

Member for: 8 years (since Jan 19, 2013)
Type: Expert
Extra privileges: Voting on questions
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Gender: Male. But when I grow up, I wanna be a potato, a, a King Edward!
Country: Svea Rike
Favorite Pokémon: Swampert, Charizard, Breloom, Scizor, Cubone, Bibarel, Electivire, Grovyle, Lucario, Magnemite in Ubers, Clamperl in Doubles, Galvantula, HP Fire Latios, Unerve Tyranitar, Dusclops, Heliolisk, Carbink, Miltank
Friend Codes: 0433 6451 6705 in Gen 5
3823 8704 3724 for Gen 6. If you want to trade/battle, tell me first and unless I know you really well, GameChat will be off.
Pokemon Showdown username: Flafpert, FlaaffySwampert, Mace Swinger and Tester4444 (I use these names when testing teams on the main server)
About me: Played Pokemon since Blue, loved all of them. Like to think I am not a noob...

Welcome to Smogon:
http://en.wikipedia.org/wiki/Sm%C3%B6gen

The Trinity of Terror: Cresselia, Venomoth and Munchlax.

Account created 19th of January 2013.
Expert Status achieved on the 30 of December 2013, around 1.15 pm.
10 000 points achievedon the 7th of May, 2015, 6 pm.
 
Old names: FlaaffySwampert, Flafpert, Flaf

Gravatar by Jofly, the great and amazing. http://i.imgur.com/wSt2mTK.jpg

Going to start a quote list, Arceus knows why.
Quintili Vare, legiones redde!“ ('Quintilius Varus, give me back my legions! (Emperor Augustus)
"...your servant still doth have twelve warships under his command and he is still alive, that the enemy shall never be safe in the West Sea." (Admiral Yi)
"If I had two of you, the only solution would be to have one hang the other". Napoleon added that he would give Vandamme command of the vanguard were he (Napoleon) to launch a campaign against Lucifer in Hell.
Angry at his father, who had long since retired to a contemplative life in southwestern Anatolia, Mehmed II wrote, "If you are the Sultan, come and lead your armies. If I am the Sultan I hereby order you to come and lead my armies." It was only after receiving this letter that Murad II agreed to lead the Ottoman army.
"Poles before hoes"= Me 2015.

Activity by Flafpert

Score: 11,722 points (ranked #35)
Questions: 57 (50 with best answer chosen)
Answers: 373 (236 chosen as best)
Comments: 494
Voted on: 16 questions, 122 answers
Gave out: 124 up votes, 14 down votes
Received: 697 up votes, 6 down votes

Wall for Flafpert

Please log in or register to post on this wall.
Your grav is awesome
4 days ago by GmaxWaluigi
Silent wall D:
Jun 2 by Assault Ποσειδώνας
SilverDragon :D wants to know your location

Just kidding, SilverDragon wanna talk to ya.
Feb 20, 2019 by Syl ™
Flafpertfalerf
May 31, 2018 by EvilTwinNeedle™️
Whimsicott @ Leftovers  
Ability: Prankster  
EVs: 248 HP / 252 Def / 8 SpD  
Bold Nature  
IVs: 0 Atk  
- Leech Seed  
- Encore  
- Substitute  
- Taunt  

Umbreon @ Leftovers  
Ability: Synchronize  
EVs: 252 HP / 4 Def / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Heal Bell  
- Wish  
- Foul Play  
- Toxic  

Bronzong @ Choice Band  
Ability: Levitate  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Trick  
- Iron Head  
- Zen Headbutt  
- Earthquake  

Dragalge @ Leftovers  
Ability: Adaptability  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 0 Atk  
- Toxic Spikes  
- Dragon Pulse  
- Sludge Wave  
- Scald  

Flygon @ Leftovers  
Ability: Levitate  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Defog  
- U-turn  
- Earthquake  
- Dragon Claw  

Rotom-Heat @ Choice Scarf  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Volt Switch  
- Overheat  
- Trick  
- Shadow Ball
Feb 27, 2018 by Flafpert
Yo
Feb 19, 2018 by Silverdragon :D
flaf ur whole wall is trachy posting nerd stuff
Sep 23, 2017 by melcakes
Spirit:

Once you reach level 32 in this mastery, these are the skills to focus on. Any order for them will do. Remember, it's better to max out a skill (or put a single point in the skill if that's what I have listed for it) before starting up on other skills.

Ternion Attack: Max this out. At max level this causes your attacks to deal 240% more damage. Only use this if you wield a staff as your weapon.
Arcane Lore: Max this out. Causes your Ternion Attack to deal AOE damage.
Death Ward: Ignore. This is a bad ability and not needed when you have the heals provided by Nature.
Deathchill Aura: Max out. Damages nearby enemies and slows them down.
Ravages of Time: Max out. Weakens enemies around you, making them deal less damage and take more damage.
Necrosis: Max out. Low priority skill. Lowers the resistances of enemies around you to certain types of damage.
Life Drain: Max out. Damages enemies and heals you. Not as needed with the heals provided by Nature.
Cascade: Max out. Life Drain chains to multiple enemies.
Enslave Spirit: Max out. Takes control of an enemy, causing them to fight on your side for the duration of the effect.
Summon Outsider: Max out. Summons a powerful Outsider to fight by your side for a short time. Unlike most pets it does not stay around, but the Outsider does a ton of damage.
Vision of Death: Ignore this.
Dark Covenant: Max this out. Costs you health over time but increases speed and energy regen of you and nearby allies in exchange. Useful with the Nature class thanks to your heals, even more useful when fighting alongside me, with my aura that increases health regen enough that you should actually end up taking no damage from this.
Unearthly Power: Max this out. Makes Dark Covenant cost you more life, but it greatly increases the damage you and nearby allies deal in return. Very powerful with Nature and me to provide you with healing.
Summon Liche King: Max this out, although you can have it be at level 5 for a time and focus on other skills instead. Provides you with a pet liche. Incredibly powerful pet. At level 5 it gets an AOE attack. High priority skill.
Death Nova: Max this out. Gives the Liche an attack that deals a wave of damage to enemies.
Wraith Shell: One point in this. Allows the Liche to take less damage.
Arcane Blast: Max this out. Gives the Liche an ability which deals massive damage to enemies, stuns them, and slows them.
Spirit Ward: Ignore this. Only effects undead enemies. This is only really useful in Act 1, 2, and the beginning of Act 4.
Circle of Power: Ignore this.
Sep 14, 2017 by trachy
Defense:

Once you reach level 32 in this mastery, these are the skills to focus on. Any order for them will do. Remember, it's better to max out a skill (or put a single point in the skill if that's what I have listed for it) before starting up on other skills.

Concussive Blow: Only use this skill if you're using a club as your weapon. Do NOT pick up this skill otherwise, as it becomes useless without a club. I'd recommend not using this even if you do use a club.
Adrenaline: I'd recommend not using this skill. The chance to proc is too low for this skill to be relied upon.
Rally: One point in this. Normally I would say to max this out, but this skill in its base form is only a heal (plus some armor) which is something Nature already does really well. However the upgrades for this are fantastic.
Inspiration: Max this out. Provides a speed increase and energy regen to Rally, plus increases Rally's duration. The duration increase is the big thing, although a point in this for the speed increase is nice too.
Defiance: Max this out. Protection for those under the influence of Rally. It increases elemental resistances, which is good, and also reflects some of the damage inflicted to people under Rally back at the enemy. This is rather powerful and is useful with pets.
Battle Awareness: Max this out. Increases the armor of you and nearby allies as well as their ability to dodge physical attacks. Very useful.
Focus: Max this out. Not as high priority a skill, but it allows those under the influence of Battle Awareness to have a greater chance of successfully block an attack with their shield.
Iron Will: One point in this. It has some uses but one point in this should be enough. It's not often you encounter enemies who stun, entrap, or freeze you.
Quick Recovery: Max this out. Allows you to block more attacks with your shield. I think this ability isn't as needed because I'll be doing most of the tanking, since I have my bulky pets and an ability that makes me impervious to damage for about eight seconds.
Shield Charge: Ignore this ability.
Batter: Ignore this ability.
Armor Handling: Max this out. Allows you to use better armor. I think this is the skill you should max out first in this class.
Shield Smash: Max this out. Provides a chance to hit the enemy with your shield, also making them easier to hit and deal crits to.
Disable: Max this out. Provides a chance to damage the enemy and lower their attack speed.
Pulverize: Max this out. Provides a chance to deal an area of effect attack.
Colossus Form: Max this out. Turns you into a giant that for a time allows you to deal more damage and also absorbs most damage thrown your way. Very good at taking down tough enemies. Long cooldown means that you'll mostly be using this on hero monsters and bosses or as a last resort.
Sep 14, 2017 by trachy
Secondary Mastery:

Once you reach level 8 you can get a second mastery. I would suggest waiting until sometime around the third act, sometime around when you begin to follow the Silk Road to pick up your second mastery. Your play style will be more defined so you know what you like. The first thing to do once you pick your second mastery is to bring it up to level 32. The stats increase provided by this will be needed.

I suggest choosing between either the Defense or Spirit mastery. If you like using melee weapons then Defense is the best choice. If you like using the Staff and magical attacks then choose Spirit.
Sep 14, 2017 by trachy