hope old capn flaf is out there playing pokemon scarlet or violet rn,,,
Nov 30, 2022
by
melcakes
"Poles before hoes"
I don't know what Poles is supposed to signify, but I love the chad energy nonetheless.
Feb 6, 2022
by
xPsydxck
SilverDragon :D wants to know your location
Just kidding, SilverDragon wanna talk to ya.
Feb 20, 2019
by
Syl ™
Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Encore
- Substitute
- Taunt
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Foul Play
- Toxic
Bronzong @ Choice Band
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Trick
- Iron Head
- Zen Headbutt
- Earthquake
Dragalge @ Leftovers
Ability: Adaptability
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Toxic Spikes
- Dragon Pulse
- Sludge Wave
- Scald
Flygon @ Leftovers
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- U-turn
- Earthquake
- Dragon Claw
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Trick
- Shadow Ball
Feb 27, 2018
by
Flafpert
flaf ur whole wall is trachy posting nerd stuff
Sep 23, 2017
by
melcakes
Spirit:
Once you reach level 32 in this mastery, these are the skills to focus on. Any order for them will do. Remember, it's better to max out a skill (or put a single point in the skill if that's what I have listed for it) before starting up on other skills.
Ternion Attack: Max this out. At max level this causes your attacks to deal 240% more damage. Only use this if you wield a staff as your weapon.
Arcane Lore: Max this out. Causes your Ternion Attack to deal AOE damage.
Death Ward: Ignore. This is a bad ability and not needed when you have the heals provided by Nature.
Deathchill Aura: Max out. Damages nearby enemies and slows them down.
Ravages of Time: Max out. Weakens enemies around you, making them deal less damage and take more damage.
Necrosis: Max out. Low priority skill. Lowers the resistances of enemies around you to certain types of damage.
Life Drain: Max out. Damages enemies and heals you. Not as needed with the heals provided by Nature.
Cascade: Max out. Life Drain chains to multiple enemies.
Enslave Spirit: Max out. Takes control of an enemy, causing them to fight on your side for the duration of the effect.
Summon Outsider: Max out. Summons a powerful Outsider to fight by your side for a short time. Unlike most pets it does not stay around, but the Outsider does a ton of damage.
Vision of Death: Ignore this.
Dark Covenant: Max this out. Costs you health over time but increases speed and energy regen of you and nearby allies in exchange. Useful with the Nature class thanks to your heals, even more useful when fighting alongside me, with my aura that increases health regen enough that you should actually end up taking no damage from this.
Unearthly Power: Max this out. Makes Dark Covenant cost you more life, but it greatly increases the damage you and nearby allies deal in return. Very powerful with Nature and me to provide you with healing.
Summon Liche King: Max this out, although you can have it be at level 5 for a time and focus on other skills instead. Provides you with a pet liche. Incredibly powerful pet. At level 5 it gets an AOE attack. High priority skill.
Death Nova: Max this out. Gives the Liche an attack that deals a wave of damage to enemies.
Wraith Shell: One point in this. Allows the Liche to take less damage.
Arcane Blast: Max this out. Gives the Liche an ability which deals massive damage to enemies, stuns them, and slows them.
Spirit Ward: Ignore this. Only effects undead enemies. This is only really useful in Act 1, 2, and the beginning of Act 4.
Circle of Power: Ignore this.
Sep 14, 2017
by
trachy