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If you have a good competitive moveset for Chandelure, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Chandelure Pokédex and learnset for reference.

Sprite

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19 Answers

2 votes

"I didn't know chandeliers could move so fast!"

Chandelure @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower / Heat Wave
- Hex
- Will-O-Wisp
- Energy Ball

  • Flamethrower / Heat Wave- high power STAB
  • Hex- works great with Will-o-wisp and STAB
  • Will-O-Wisp- burns foe and weakens foes physical attacks
  • Energy Ball- eliminates 3 weaknesses

Flash Fire: adds another immunity, increases power of fire moves, and works as a great switch-in

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2 votes

No one has tried this. (I don't think)

Chandelure @ Life Orb
Ability: Infiltrator
Timid Nature
EVs: 252 Spe / 252 SpA / 4 Hp

  • Calm Mind/Pain Split
  • Substitute
  • Flamethrower
  • Shadow Ball

You dearly need to outspeed the opponent for this set to be at its full potential. Use Substitute on the first turn to scout. Then, you can either set up with Calm Mind or Pain Split to heal off damage from Life Orb and Substitute. Flamethrower is for Fire STAB, and Shadow Ball is for Ghost STAB.

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2 votes

Chandelure
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
• Trick
• Shadow Ball
• Fire Blast
• Calm Mind

This is meant to switch in on a fire type move, though a normal/fighting move works just fine. Switch in, get flash fire boost, lock them on to the fire move with trick, and calm mind while they switch.

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I'm seeing these sets a lot more these days, so know it's not just you, but having a choice item and a setup move, even with trick isn't good. It means that you MUST use trick, even tho its say a hyper offensive team and you don't want to give them the boost. It went from trick for fun stuff, but i can use it without tricking as well, tricking is just a bonus, to i have to use trick for it to work. also don't do 4 evs in hp, as chandelure especially has a weakness to SR and if you want to get a trick off, you'll need some switching.
2 votes

Gen 8 NFE
Trick Room Set for Lampent
Lampent
Lampent @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flamethrower
- Calm Mind
- Trick Room

With Lampent's base speed of 55, it can outspeed some Pokémon in Trick Room. Shadow Ball and Flamethrower are STAB moves. Calm Mind is to boost your Special Attack. You can setup Trick Room if you predict that the opponent is going to switch.

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2 votes

Chandelure
Chandelure @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
• Substitute
• Minimize
• Calm Mind
• Flamethrower

Very gimmicky set. If you think the opponent is about to use a non damaging move, hide behind a substitute. Minimize lets you evade attacks so you can set up Calm Mind. Flamethrower is STAB.

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1 vote

This move set can be used effectively, and is also versatile. It makes up for Chandelure's short comings and can also screw your opponent over. It may look familiar, though...

Chandelure (M/F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Trick

Chandelure has decent defenses and stellar Special Attack, but low Speed. That combination screams Choice Scarf to me; this guy is like a Specail Darminitan.
Simple: hit hard with STAB attacks or pound cocky Rock, Ground, and/or Water types. Trick anyone who dares set up, of they survive.
*Chamdelure is immune to BOTH of Ferrothorn's weaknesses, so pairing the two is a good combination as Ferrothorn resist all of its weaknesses.

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0 votes

Caramel (Chandelure) @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Energy Ball
- Memento

Infiltrator is Chandelure's best ability imo because you get to ignore screens. You can use Flash Fire or Flame Body if you want, though. I put the Life Orb on Chandelure because I wasn't sure what else to use, and extra damage is always nice. Flamethrower and Shadow Ball are STAB, Energy Ball covers Water, Ground and Rock, and Memento is for when Chandelure is almost dead and you need something to weaken the opponent's Pokémon. I've been using this Moveset on my most recent team, and it's been working pretty well.

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0 votes

Chandelure @ Firium Z
Ability: Flash Fire
EV's: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Flamethrower
- Shadow Ball
- Solar Beam
- Sunny Day

  • Flamethrower: STAB, if the opponent's Pokemon are slower than you, can nuke Pokemon with the Z-Move.
  • Shadow Ball: STAB.
  • Solar Beam: Coverage when Sunny Day is active.
  • Sunny Day: Power up Flamethrower & solar Beam, do Z-Sunny Day for a boost in speed to sweep anything.
    after one speed boost you are as fast as Pirouetta, if you want you can use the timid nature to out-speed Accelegor.
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0 votes

From my mono-color team:

Chandelure @ Choice Specs
Ability: Infiltrator
EVs: 248 HP / 252 SpA / 8 Spe
Timid Nature
- Flamethrower
- Giga Drain
- Shadow Ball
- Psychic

Best used with a Pokemon with Quiver Dance and Baton Pass (I use Venomoth). Once you setup the quiver dance buffs, baton pass to chandelure, and let it sweep.

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The best QuiverPass set is Focus Sash Ribombee.
0 votes

Chandelure @ Expert Belt
EVs: Flame Body
EVs: 252 HP / 6 Def or SpD / 252 SpA
Modest Nature
- Flamethrower
- Sunny Day
- Solar Beam
- Shadow Ball / Hidden Power [Fighting]

  • Flamethrower: STAB, powerful, good accuracy.
  • Sunny Day: Increases the power of Flamethrower, causes Solarbeam to be used in one turn.
  • Solar Beam: Powerful, Covers Water, Ground and Rock weaknesses. Can be used in one turn when Sunny Day is in effect.
  • Shadow Ball / Hidden Power [Fighting]: Shadow Ball for STAB, and Ghost type coverage. Hidden Power[Fighting] to cover Dark and Rock Weaknesses. I would personally go with Shadow Ball

Or, another would be:

Lampent @ Eviolite
Ability: Flame Body
EVs: 6 HP / 252 Def / 252 SpD
Bold / Calm Nature
- Swagger
- Facade
- Shadow Ball
- Minimize

  • Swagger: increase their attack so they can bet themselves up!
  • Facade: if they get burned from Flame Body, they will take a lot of damage
  • Shadow Ball: STAB, coverage.
  • Minimize: So they miss you, A LOT!
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This'll be a long one.

The Pokèmon is called chandelure. Why does chandelure have bulk investment despite it being frail? Flame body over an immunity or being able to bypass substitute? Sunny day is a terrible move. Chandelure gets energy ball, so it doesn't need sun for solar beam. Hidden Power is not in swsh.

Max is both defenses is worse than max hp and max in one defense. Why do you have a - attack nature when you have a physical attack? That isn't how you spell beat. I think swagger is banned in most tiers. That isn't how facade works. Minimize is banned in most tiers.
Yes, I know the Pokemon is called Chandelure, my stupid phone auto-"corrected" it. I don't really care much about an immunity when it's already 1/2 resistance, and the substitute isn't much of an obstacle. It generally goes away after one decent attack, so not too much of a loss. Sunny Day is not a bad move. It causes Solarbeam to be used in one turn, and increases the power of Chandelure's  Move Flamethrower, while reducing the damage that Chandelure takes from Water type attacks. Solarbeam has a greater base power than Energy Ball by 30 (40 gens 4-5), so along with the other effects I said, it's definitely worth the ONE TURN it takes to activate. Who ever said that I made this Moveset for Sw/Sh? I normally play White 2, so I make them for White 2. Plus, for all I care, you can just migrate a Chandelure with Hidden Power to Sw/Sh.

If you really want to max out HP, and one Defense, go for it. I don't really care. Honestly, I missed that, but who cares if it has a minus attack nature with a Physical move. It also gains a boost if the Opponent is burned. Ever heard of a typo? So what. Doesn't mean it's banned in stuff like the battle subway or white tree hollow. I realized that already, so sorry that I'm human and make mistakes. Again, doesn't mean it's banned from the battle subway or the white tree hollow.

Sorry if I come across rude, I'm just sick of you being so hypercritical.
to be fair the moveset threads are intended to be as competitive friendly as possible
0 votes

This is probably the only Chandelure set I run:

Chandelure @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Fire Blast and Shadow Ball are good STAB moves. Energy Ball covers Water, Ground, and Rock types. Trick is for crippling an opposing wall.

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0 votes

Soul Eater (Chandelure) @ Choice Scarf
Ability: Flash Fire

EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Psychic

- Fire Blast

When used as a lead and with the right prediction, this thing can be a MONSTER. With choice scarf it can outspeed ANY non-scarfer for what I know (It can outspeed Ninjask.)
Pair up with hypnosis and nasty plot gengar for a death duo.
Dynamax for more mass murder.

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0 votes

National Dex UU

Chandelure @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Fire Blast / Overheat
- Shadow Ball
- Energy Ball

Calm Mind + Firium Z set. Flash Fire allows you to switch into fire moves such as Will-o-Wisp and Flamethrower from opposing Pokémon. Calm Mind boosts your attack and defense. Fire Blast is powerful STAB. Overheat can be used for more breaking power, but keep in mind it drops your special attack by 2 stages. However, Overheat can be used for a powerful 195 BP Inferno Overdrive. Fire Blast into Inferno Overdrive is 185 BP, which is a 10 BP difference, which isn't really that bad. Shadow Ball is ghost STAB. Energy Ball is for coverage against water types like Swampert and hits them super effectively.

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0 votes

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Calm Mind
- Substitute

Flash Fire makes you immune to 3 typings, meaning Blaziken and Infernape STAB can't do anything to you. Set up sub and try to get off Calm Mind if you can predict a switch. Flamethrower and Shadow Ball easy STAB; one of the most broken sets I've ever used.

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0 votes

Gen 9 NU Choice Specs

Chandelure @ Choice Specs
Ability: Flash Fire
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flamethrower
- Shadow Ball
- Energy Ball

A Choice Specs set Chandelure can use in Gen 9 NU. Choice Specs makes Chandelure's attacks hit really hard due to its base 145 Special Attack. Overheat is Chandelure's strongest STAB move, being a powerful nuke move than can OHKO Specially Defensive Registeel and being able to break past Pokemon such as Gligar and Mudsdale. Flamethrower is used for a more reliable STAB move that is consistent should Chandelure not need the power from Overheat. Shadow Ball is used for a Ghost STAB that is useful to hit Pokemon who resist Fire moves such as Flygon, Dragalge, Delphox, Arcanine, Salazzle, and Tauros-Paldea-Aqua. Energy Ball allows Chandelure to hit Diancie super effectively as well as Pokemon who use Tera Water. Flash Fire lets Chandelure switch in to fire moves and get a boost to its Fire moves. Tera Fire is used to make Chandelure's Fire STABs stronger, making Overheat a really powerful move.

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0 votes

Gen 9 NU Will-O-Wisp + Hex

Chandelure @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Flamethrower
- Pain Split

A Will-O-Wisp + Hex set Chandelure can use in Gen 9 NU. Will-O-Wisp lets Chandelure spread a status move that cripples physical wallbreakers with a burn. Hex is used for the Ghost STAB since it is paired with Wil-O-Wisp, making Hex have double the power. Flamethrower is used for a consistent Fire STAB since it doesn't have any drawbacks such as accuracy or lowering Chandelure's Special Attack. Pain Split lets Chandelure get some HP back, being useful against checks such as Meleotta and Umbreon. Flash Fire is used for the Ability since it gives Chandelure a Fire immunity, which is useful against Sun teams and other Fire-types in the tier such as Arcanine and Salazzle. Tera Fairy allows Chandelure to resist Dark moves. Dragalge pairs well with this set, as it can setup Toxic Spikes to spread status, which is useful for Chandelure's Hex. Dragalge also lures in Steel-types, which it can use Flip Turn on them to bring in Chandelure.

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0 votes

Gen 9 NU 3 Attacks + Speed Boosting Move

Chandelure @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flame Charge / Trailblaze
- Flamethrower
- Shadow Ball
- Energy Ball

Does Choice Scarf Chandelure make you wish you could switch moves? Do you want a set that's basically its Choice Scarf set that can freely switch moves? Do you wish Chandelure had more speed while not being weak to Stealth Rock? If any of these apply, here is a set Chandelure can use. This is a 3 Attacks set + Flame Charge (Or Trailblaze) set. Flame Charge may sound useless on a Pokemon with base 55 Attack, but Flame Charge is used for the speed boost it provides. Having Tera opens up more opportunities for Chandelure to use Flame Charge. With the speed boost from Flame Charge, Chandelure can have the speed boost (or boosts if you manage to get more than one), meaning it can use Heavy-Duty Boots to avoid taking damage from hazards as well as being able to use different moves without being locked into one move. You can use Trailblaze instead of Flame Charge since the set's Tera is Grass. The rest of the moves are the typical attacking moves you'll see on Choice Scarf Chandelure. Flamethrower is used for the Fire STAB since it is consistent, which is useful should Chandelure need to revenge kill a Pokemon with a Fire STAB. Shadow Ball is used for the Ghost STAB that's spammable. Energy Ball allows Chandelure to hit Diancie, Tauros-Paldea-Aqua, and Inteleon super effectively. Tera Grass allows Chandelure to resist Water moves and have a strong STAB option in Energy Ball.

Important Note: Flame Charge/Trailblaze isn't used for, I repeat, ISN'T used for doing as much damage as possible. Flame Charge/Trailblaze is used for the speed boost so Chandelure can outspeed faster Pokemon without having to use a Choice Scarf to do so.

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0 votes

Gen 9 NU 3 Attacks + Memento

Chandelure @ Air Balloon
Ability: Flash Fire
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Memento

Someone else came up with this set, but I've been enjoying this set, so I'm posting it here. This is a 3 attacks + Memento set that works nicely on Sticky Web teams as an offensive support Pokemon, being a Spinblocker and a nice breaker. Fire Blast is used for a powerful Fire STAB. You can use Flamethrower for a consistent Fire STAB if you don't mind giving up the power. Shadow Ball is used for the Ghost STAB that pairs well with Fire Blast since the combination is only resisted by Incineroar. Energy Ball allows Chandelure to hit Water- and Ground-types such as Swampert, Krookodile, Rhyperior, Gastrodon, and Quagsire super effectively. Should you not need Chandelure anymore, you can use Memento to lower the attacking stats of opposing Pokemon, allowing a setup sweeper to have more safety setting up. Air Balloon gives Chandelure a temporary Ground immunity, letting Chandelure come in on a predicted Ground move or a Pokemon that is Choice locked into a Ground move. Tera Steel lets Chandelure resist Rock moves, which can be useful if Chandelure still has its Air Balloon.

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–1 vote

Chandelure @ Assault Vest
Tera: Fire
Ability: Infiltrator
EVs: 252 Sp. Atk/252 Spd/4 HP
Modest Nature
-Flamethrower
-Shadow Ball
-Calm Mind
-Minimize

This is the set I'm using for the Trick Magic competition in s/v next weekend. Infiltrator because you don't want to deal with those pesky light screens. Assault Vest to tank special attacks better, and pairs nicely with calm mind. Flamethrower is fire STAB. Shadow Ball ghost STAB. Calm mind, as I said, pairs well with Assault Vest. Minimize to get off some free attacks and calm minds.

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Huh? I believe you don’t understand the mechanics of Assault Vest.
Humm... You know that you can't use any status move with Assault Vest, right?