PokéBase - Pokémon Q&A
3 votes

He is okish not that good but ok.

Dex: http://pokemondb.net/pokedex/stoutland

edited by
Likely tier: Neverused
I'm not very competitive, but here's a so-so moveset (more in-game) (Only moves he learns by leveling up)
Take Down- Strong and basic normal type move
Crunch- A very good move
Last Resort- In case of emergency
Giga Impact- A very powerful move, good for a powerhouse!

16 Answers

3 votes

Aerial Ace-Covers fighting weakness; deals with the number of grass types in NU.

Return-Good power, STAB.

WIld bolt/fire fang/ice fang -wild bolt is powerful, but the elemental fangs don't have recoil.

Crunch/Thunder wave-works well for ghosts if you don't have scrappy. Thunder wave helps him sweep even more.

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2 votes

For Sand use.

Stoutland (M) @ Choice Band

Trait: Sand Rush
EVs: 4 HP / 252 Atk/ 252 Spd
Adamant Nature (+Atk, -SAtk)

  • Frustration
  • Superpower
  • Wild Charge
  • Ice Fang
1 vote

Another one of those Normal types whose basic form is found early on. Neverused material.

Ability: Intimidate

EVs: Attack, Sp Def, Defense Nature: Adamant

Return: STAB.

Crunch: To deal with Ghost types.

Wild Bolt: Good damaged attack that provides type coverage.

Fire Fang: More type coverage.

1 vote

Ability: Sand Rush

EV's 252 ATK 252 HP 4 SPD Nature: Adamant

Retaliate ( KO someone else in my team? Revenge time.. )

Crunch ( To be able to hit ghosts )

Wild Bolt ( Take out water types )

Fire Fang ( Coverage )

For pretty decent use in sandstorm teams....

1 vote

I love ridiculously gimmicky move-sets, so... Last Re-Stoutland!

Stoutland (M) @ Life Orb
Trait: Scrappy
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Last Resort
- Roar
- Work Up
- Thunder Wave
This guy is the only Pokemon (his pre-evolved form can too, but really?) that can use Last Resort in combination with scrappy, so I figured I can be annoying. First turn, set up Thunder Wave, to slow opponent, second turn, Work Up to give a +1 to Atk, third turn, Roar to another pokemon, preferably after setting up stealth rocks. Proceed to STAB + Life Orb Last Resort absolutely everything and pray you don't run into a fast fighting type.
Scrappy will allow Stout to hit Ghost types with Last resort, so it could be fun. Life Orb gives a 30% boost to power, and Last Resort gets a STAB Boost from 140 Power, this guy hits hard, don't forget he is +1 from Work Up (492 Attack, if my mental math is correct).

0 votes

A physical tank Ev train attack and defense and a little S. def

return(a great stab move)

crunch(a great move)

wild bolt(a strong move)

toxic(a useful move)

why can't he learn swords dance!

0 votes

Status sweeper: Scrappy (or for sandstorm teams, sand throw is good for sweeping)

Facade-double power + STAB= power

Aerial Ace-Covers fighting weakness.

Thunder wave/Crunch-crunch for ghosts, or thunder wave to help sweep.

Thunder/fire/ice fang-type coverage.

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0 votes

Stoutland (M) @ Expert Belt
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 4 SDef / 248 Spd
Adamant Nature (+Atk, -SAtk)
- Retaliate
- Ice Fang
- Thunder Fang
- Crunch

edited by
0 votes

Stoutland holding Leftovers
Ability should be Sand Rush
A good nature would be Adamant
An a sweet EV spread would stack at 60 Hit points, 252 Attack, and 196 Speed

The first move I would say to tack on is Return for some good STAB.
Then you can move into coverage. He gets bolt-beam with the elemental fangs, so having Ice Fang and Thunder Fang together can do you some great work. Although of Thunder Fang doesn't hit hard enough for your liking, Wild Charge can be a very valid replacement.
My most recommended move for the last slot would be either Reversal or Crunch.
Reversal pairs well with Wild Charge. Crunch is pretty neutral to the set either way.
You can also try out Howl or Work Up for your last move slot, if you like boosting.

So to wrap it up, this is what it should look like.

Return for your STAB.
Ice Fang for coverage along with..
Thunder Fang or Wild Charge for extra coverage completing the combo. Along with
Crunch, Reversal, Howl, or Work Up for your last slot. Providing either extra coverage, or a little bit of boosting. I like to alternate both with mine.

0 votes

This is mine right now, that I EV Trained and everything.
Ability: Sand Rush
EV's: 4 HP/ 252 ATK/ 252 SP. DEF
Giga Impact
Iron Head

I have the original Pokemon Black, so it was a pain in the butt to find someone with Black or White 2, so they could visit him to the Move Tutor.

0 votes

In my opinion, Stoutland, Watchog, and Raticate are my favorite normal type Pokemon. When it comes to Stoutland......


Held item: Chople Berry (weakens fighting type attacks)

Hidden Power (Psychic) - Covers Fighting types

Crunch - You never know if a Gengar crosses your path

Retaliate - Solid power and accuracy, plus doubles if a Pokemon is KOed.

Dig - Covers Rock, Fire, Electric, and Steel

That's just my opinion.

0 votes


Stoutland (M) @ Toxic Orb (Flame Orb takes away some of your attack, so Toxic is better)

Trait: Intimidate
EVs: 4 HP / 252 Atk/ 252 Spd
Jolly Nature (+Spd, -SAtk)

Facade (More/About the same power as Return with T-Orb + STAB
Crunch (for Ghost and Psychic types)
Wild Charge / Superpower (Superpower if using Thunder Fang, Wild Bolt/Charge if your using Fire Fang)
Fire Fang / Thunder Fang

0 votes

Ok third moveset answer of the day! :D
Note that this is only useful on a sand team!
enter image description here
Nature: Adamant/Jolly
Item: Normal Gem
Ability: Sand Rush
EVs: 252 Atk/252 Spd/4 Hp
-Fire Fang
-Play Rough
Alright. Lemme explain.
EVs are as expected so its meant to be a physical sweeper.
Return and Normal Gem is a deadly combo.
Fire Fang gives the most coverage out of all elemental fangs and it's a good move.
Play Rough covers its only weakness (Fighting-type) and gives overall nice coverage.
Crunch hits Ghost-types hard and a good move.
I hope this set brings victory to many! :D

edited by
0 votes

I personally like this set it worked well for me in black.

Ability: sand rush
Item: rocky helmet

Thunder fang: coverage for speedy flying types and a chance for paralysis.

Crunch: good for ghost types and may lower defence.

Take down: High power high stab but does give you recoil. Stock up on potions and other healers!

Strength: Why not? High power high accuracy high stab what more could you ask for?

Hope I helped!

you need EVs and nature
0 votes

Sun and Moon gave us Psychic Fangs and we shall use it!

Stoutland @ Choice Band
Ability: Scrappy (so we don't need to use Crunch and have more space for other moves)
Nature: Adamant
Happiness: 0
EVs: 252 Attack, 252 Speed, 4 HP
-Frustration: Great STAB, hits insanely hard with Choice Band, tricks a possible Max Happiness Ditto
-Psychic Fangs: Covers Fighting Types that are not weak to Fairy and breaks the likes of Reflect to help Stout sweep even harder
-Play Rough: Covers Fighting Types that are immune or not weak to Psychic and has good enough Base Power
-Facade: Great STAB, hits very hard with Choice Band and tricks those who burn you

Use its STABs primarely, the rest is meant for cocerage ans must be used only in special cases. Facade is to be kept as a surprise. Have a Rapid Spin or Defog in another Pokemon to help him to not be too wore down by Stealh Rock and Spikes.

You forgot that Play Rough lowers attack by 1 stage, also Choice Band is bad for Stoutland,  why not try something else? Other than that, the set is fairly decent.
Play Rough may lower the opponent's attack by one stage, which is not so bad. It is manly here for coverage.
The Choice Band was my first option over Life Orb because the latter takes HP from him, which kinda effs me a bit. But I do agree that there might be other options or even situations where Life Orb or other item could benefit him.
0 votes

Stoutland @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
Return [STAB]
Psychic Fangs [fighting types durr]
Fire Fang [aint got nothin against steel types]