Tank set ups
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP, 252 Sp. Def, 4 Def
Nature: Calm
- Stealth Rock
- Toxic
- Gyro Ball
- Reflect/ Explosion
Forretress @ Leftovers/ Shed Shell
Ability: Sturdy
EVs: 252 HP, 252 Def, 4 Sp. Def
Nature: Bold
- Stealth Rock
- Spikes/ Toxic Spikes
- Volt Switch
- Rapid Spin
Skarmory @ Leftovers/ Shed Shell
Ability: Sturdy
EVs: 252 HP, 252 Def, 4 Speed
Nature: Impish
- Roost
- Spikes/ Stealth Rock
- Whirlwind/ Taunt
- Brave Bird
Ferrothorn @ Leftovers/ Shed Shell
Ability: Iron Barbs
EVs: 252 HP, 88 Def, 168 Sp. Def
Nature: Sassy/ Relaxed
- Spikes/ Stealth Rock
- Leech Seed
- Gyro Ball/ Power Whip
- Thunder Wave
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP, 16 Atk, 252 Def
Nature: Impish
- Stealth Rock
- Toxic/ Scald/ Earthquake
- Roar
- Waterfall
NB: Shed Shell for the steels to get away from Magnet Trap Magnezone. Bronzong doesn't care too much because it's mainly UU.
Dedicated leads
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 HP, 252 Speed, 4 Sp. Atk
Nature: Timid
- Spikes
- Taunt
- Destiny Bond
- Shadow Ball/ Ice Beam
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Sp. Atk, 252 Speed, 4 HP
- Taunt
- Stealth Rock
- Flamethrower
- Thunderbolt
Scolipede @ Black Sludge
Ability: Poison Point/ Swarm
EVs: 248 HP, 92 Def, 168 Speed
Nature: Impish
- Spikes
- Toxic Spikes
- Megahorn
- Aqua Tail/ Toxic