Guess what? I have a doubles Shuckle strategy that is almost full-proof. But before I tell you, I will show you my team:
- Shuckle (Contrary) (Holding Shell Bell)
- Dusclops (Eviolite)
- Butterfree (Focus Sash)
- Whimsicott (Prankster) (Focus Sash)
- Skiploom (Focus Sash)
- Jumpluff (Focus Sash)
This may seem unusual but just bear with me. I send out Shuckle and Dusclops first. Dusclops uses trick room, and Shuckle uses power trick, YES, POWER TRICK. With Shuckle's new power he attacks with a powerful 230 attack stat using rock slide or earthquake, if Shuckle uses rock slide then Dusclops uses Memento on Shuckle to up Shuckle's attack stat (thanks to his ability contrary), and Dusclops faints, Allowing perfect opportunity to send in either Butterfree, Skiploom, or Jumpluff. Why these Pokemon? They can learn rage powder, protecting Shuckle from priority moves or Pokemon with focus-sash/sturdy, and they are part flying type, so they can hold a focus sash and not worry about Shuckle's earthquake, so they can use rage powder effectively. If Shuckle is up against 2 special attackers, or 2 Pokemon that don't have sturdy or priority moves, and unlikely to have focus sash, Skiploom/Jumpluff/Whimsicott can further up Shuckle's attack by using memento, or Whimsicott can use helping hand on Shuckle to temporarily boost his attack.
There are some holes however, entry hazards are hazardous to this strategy. If the enemy sets up entry hazards on the first turn, it renders Butterfree/Skiploom/Jumpluff utterly useless because it ruins focus sash. This is why I placed Whimsicott instead of Hoppip (Hoppip has the same qualities as Butterfree/Skiploom/Jumpluff, so he could help with my strategy), because he isn't completely usless if the opponent sets up entry hazards. Whimsicott has prankster, so he can always go first and support Shuckle in trick room despite Whimsicott's great speed. Whimsicott has the ability to use memento on Shuckle first (thanks to prankster) instead of after Shuckle attacks, to give him the necessary boost during that turn instead of the turn after. And lastly, Whimsicott has access to trick room, so he can reset the trick room cycle all over again once the five turns of glory are over. Whimsicott has a slew of other good support moves as well. All in all, Whimsicott would be a better choice than Hoppip just in case things take a turn for the worse. Of course, replacing Whimsicott/Butterfree/Skiploom/Jumpluff with a bulky rapid spinner is also a good choice.
If everything goes to plan, then Shuckle will destroy teams. So, what do guys think of my strategy? Rate my strategy out 10, and leave something in the comment section. Was there something in my strategy that I missed or didn't take account for? Because this could be my 'Awesome Blissey Strategy' all over again. If so, leave it in the comment section also!