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1 vote

If you have a good moveset for Aromatisse, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included. Make sure to read all the guidelines here.

Aromatisse Pokedex & learnset for reference.

Aromatisse sprite


6 Answers

2 votes

Trick Room Screener.

Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 SDef / 252 HP / 4 SAtk
Sassy Nature
IVs: 0 Spd
- Aromatherapy
- Trick Room
- Reflect
- Moonblast

Set meant for Doubles, you'll want to change the EVs a bit to help it take some physical attacks or what not. Aromatherapy and Aroma Veil both for team support, TR and Reflect for team strategy, with Moonblast in case of Taunts.

I don't battle competitively, but switching the 252 SDef to equal Def and SDef makes more sense to me, with Moonblast's SAtk lowering power.
That could be one way to go, and yet because it's running Reflect you don't need quite so much Def investment. Also I've found that for Doubles (as that what this set is intended for) the EVs are really complicated and a good spread can only be achieved with a lot of testing, which I sadly, do not have time for. Hence the reason I plugged in HP and SDef.
Ohhh... didn't see Reflect....
Actually, Aroma Veil negates Taunt. However, it is still good to carry around an offensive attack for the extra damage.
I agree with the def. increase because when trick room ends you will go last and get hurt pretty badly
1 vote

Or, I have a second option for you:

The Bulky one

Aromatisse @ Leftovers:
Trait: Aroma Veil
EVs: 252 HP / 252 Def / 4 Sp.Def
Relaxed Nature
IVs: 0 Speed / 0 Attack

  • Calm Mind
  • Substitute
  • Moon Blast
  • Hidden Power {Ground}

Heyup!! I like this moveset better. It focuses on making Aromatisse, under Trick Room, a beast. For this, Calm Mind will make up for the lack of EVs in the Special Bulk, where the EVs aren't invested. I prefered putting them into Defense and HP, so with Calm Mind, we had HP, Defense, Special Attack and Special Defense maximized, and Attack and Speed minimized; Aromatisse doesn't' need them. Substitute increases your longevity, and Moon Blast is STAB. Finally, I remarqued something: Ground typing synergizes perfectly with Fairy in term of offense, as Fire, Steel and Poison are both weak to Ground, where many Dragons are also Flying, which makes them invulnerable to Ground.

It's a good idea, seems to me it'd be hard to pull off as you'd need about three CMs to really sweep effectively, but I still like it.
Thank you ;)
0 votes

As a complement to Kijani' post:

Trick Room Sweeper

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Aromatisse @ Choice Specs:
Trait: Aroma Veil
EVs: 252 HP / 252 Sp.Atk / 4 Def
Quiet Nature
IVs: 0 Speed / 0 Attack

  • MoonBlast
  • Thunderbolt
  • Energy Ball
  • Flash Cannon / Hidden Power {Water} / Psyshock

I really love Aromatisse. Oh but seriously, it will be forgotten deep into the abyss of NU just because of Sylveon, which lacks a moveset, and Florges, an Uber. But the point in Aromatisse is that she works really well under Trick Room, and it can become a sweeper there. By minimizing the speed, I could pay attention to other stuff, such as its HP, the best stat it carries, as well as minimizing the speed for best effects under Trick Room. By reducing the attack stat, I make sure no Foul Play will do important damages, and I do not need this stat as well. Now, MoonBlast is the main STAB, with a scary 147.5 power when STABbed; it should shut down Zweilous, Gabite, Fraxure and Altaria. Thunderbolt, in the other hand, saw its power dropped to 90, but it is still very usable as it provides great coverage alongside Energy Ball, which both can hit Water Pokémon and together, Flying, Rock and Ground also doesn't resist it. I finally put on Flash Canon just to make sure that no Rock or Ice, or even Fairies will block me. I realized that we cannot hit Flareon who will simply setup on us with Flame charge, so why not carrying Hidden Power {Water} for it ? Psyshock is a third option that you may use for hitting, um, Fighting and Poison, especially Poison, although not common in the tier.

Can you explain why. Florges is an Uber. IT SUCKS!
It was a speculation I made. Can you read the date ?
Stats were not accurate, and it had a monstrous special attack and special defense and good HP.
And Florges doesn't suck.
Sorry. Then why does Florges not suck.
Because it is a special wall and a special sweeper that has a base 154 sp def and 112 sp atk. it has swept most of my opponents like a boss. Florges > Slurpuff
0 votes

Very good special wall in NU.

[email protected] Berry
Ability: Healer
Nature: Calm
EVs: 252 HP/252 SDef/4 SAtk

Wish- ...

Toxic- Yep.

Protect- You know.

Draining Kiss- STAB.

0 votes

OMG aromatisse is one of favorite fairies plus it depends on what type you want it: a special sweeper or a defensive wall:

Aromatisse @Big Root
Ability : Either their both for doubles or triples
252 Hp, 252 Sp Def , 4 Sp Atk
Relaxed nature
light Screen
Draining Kiss

And for Sweeping:
Aromatisse @ pixie Plate
Ability : Either there both for doubles or triples
252 Sp Atk, 252 Def, 4 Sp Def
Quiet Nature
Trick Room

Trick Room : The most amazing move for aromatisse
will beat slurpuff anyday

Hope this helps! :D

Hey there. Do you mind splitting up your post so that you have one moveset per post? Thanks in advance.
^ DT wake up! U r a mod. U can edit it into 2 posts yourself =P
Obviously not if I asked for it. I can edit content, but I can't make two posts for this person.
I might switch out for assult vest for extra Sp. Defense bulk.
For sweeping, If  you want Extra Sp. Def, Go for calm nature, It decreases in Attack but it's more of a special attacker. and Calm instead of quiet because With quiet, It already has a lot of sp. atk evs so what's the point. Best to go with calm because it get's that increase for sp.defense Modest also increases sp atk but again, you already have enough evs for it
0 votes

Double Battle or triple battle. Great with Escavalier Trick room set (make sure Escavalier has rain dance)
[email protected] Big Root
Ability: Aroma Veil
Nature: Relaxed
Train HP & Defense
-Trick Room (first)
-Calm Mind (second)
-Draining Kiss (will keep you alive)
-Heal Pulse (for double battles) or else what ever works for you offensively like..
-Energy ball (all good options depending on what you need)
P.S. If you take this thing to trick room in Triple battle's bring in a Multi-Type Fairy (or Meowstic) and teach it Misty Terrain. And Rain Dance to Escavalier, you will be pretty well covered. Very bulky team!!!

edited by