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For example Gyro Ball or Grass Knot.

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oh god not another list question.....
Umm the attack stat is factored for gyro ball. For example a gyro ball from ferrothorn would do more than a gyro ball from shuckle assuming they have the same speed stat.

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Grass knot
Heavy Slam
Low kick
Gyro Ball
Sucker Punch
Heat Crash
Wake-up Slap
Bide
Counter
Mirror Coat
Reversal
Flail
Sky Drop (depends on how heavy the opposing Pokemon is; if too heavy it will not lift)
Water Spout
Eruption
Last Resort
Final Gambit
Endeavor
Acrobatics
Stored Power
Crush Grip
Fake Out
Fusion Bolt
Fusion Flare
Return
Frustration
Fury Cutter
Knock Off
Natural Gift
Nature Power
Payback
Metal Burst
Pursuit
Punishment
Retaliate
Revenge
Secret Power
Smelling Salts
Struggle :3
Belch
Echoed Voice
Electro Ball
Dream Eater
Fire, Water, Grass Pledge
Hex
Hidden Power
Judgement
Night Shade
Seismic Toss
Nightmare
Psywave
Snore
Spit-up
Synchronoise
Techno Blast
Trump Card
Venoshock
Wring Out
Foul Play
Arm Thrust
Barrage
Bone Rush
Bullet Seed
Comet Punch
Double Slap
Fury Attack
Fury Swipes
Icicle Spear
Pin Missile
Rock Blast
Spike Cannon
Tail Slap
Water Shuriken

Other than this some moves hit with double power if Pokemon is on the first turn of Fly/Dig/Dive:

Earthquake
Magnitude
Hurricane
Twister
Gust
Surf
Whirlpool

Other than these almost all status never rely on attacking stats.

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edited by
Damn this took long.
0.o holy crap gg wp
Thanks so much!
Oh and sorry yeah I meant attacking moves not status moves.
If you had meant status moves as well I wouldn't have bothered answering    -_-
I'm confused whether or not to add Fell Stinger here.
No, Fell Stinger shouldn't be added to this list as it is not effected by anything other than the attack stat and STAB, it just raises attack(If it knocks out the pokemon).
Then I guess I should remove thief on the same principle.
you should also remove Sucker Punch, Hidden Power and Judgement (HP and Judgement change type not power)
Damage isn't the only thing that needs to change. Held items change types for Judgement and Techno Blast. Sucker Punch has as good as 0 BP if your opponent doesn't attack. Thief on the other hand has no change in type or power regardless of whether it steals an item or not.
Sleep Talk isnt an attacking move, unless the Pokemon using it only has attacking moves (other than Sleep Talk)
You know what? I think I should add Multi-hit moves.
Like Bullet Seed. Minimum of 50 BP (2 hits) and maximum of 125 BP (5 hits).
Relies on Attack stats but also depends on the number of strikes.
I'll remove Sleep Talk (I always thought it was a Special move but oh well).
Final Gambit is a OHKO move, get rid of it.
Final Gambit's not an OHKO move. You must be confusing it for something else.
it inflicts damage equal to the user's remaining HP, it doesnt rely on Attack or anything else for that matter, it's a quaranteed KO (unless your accuracy has been lowered)
Say you have any pokemon facing a Shedinja. Shedinja uses Final Gambit but guess what?
While Shedinja has attacking stats it's base HP is always 1. Meaning Final Gambit will do only 1 damage.
Can't think of anything that could be OHKO'd with that :3
im so dumb, i thought it said "the opponent's remaining HP" xD
We would have never resorted to Explosion or Self-destruct if that was true XD