Crabominable @ Never-Melt Ice / Ice Plate
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Iron Defense
- Dizzy Punch
- Power-Up-Punch
- Ice Punch
1) Iron Defense- It's pretty bulky for an ice type so make use of it and give it more defense with this move
2) Dizzy Punch- Decent power which gets boosted from the Ironfist ability, plus the chance of confusion
3) Power-Up-Punch: Call me crazy all you want but this move gets you raised attack ( which you want for the fourth move), STAB, and Boost from Ironfist
4) Ice Punch: This move wrecks! I'm not kidding it starts out base power 70 and accuracy 100. Now add the power from the Ironfist, STAB, Nature, and Never Melt Ice/Icicle Plate, and attack raise from Power-Up Punch if applicable; and you got a move that will OHKO almost anything.
Note: this move set was created for single battles. If you want to use it in double/triple battle pair it with a Pokémon that knows both trick room and helping hand. Trick room so crabominable can go first and helping hand to add more power to Ice Punch. Have Fun!
P.S- This is a repost, I believe my original one was taken down for not having EVs :P
Regardless a lot of the answers here include a bunch of the same moves and gimmick. If you wanna try something different to catch your opponent off guard, use mine.