Like does Hyper Beam always need to recharge unlike in RBY? Stuff like that.
Thanks in advance.
Bulbapedia says this
General changes include: -The duration of sleep is reduced to 1-3 turns. -If a Pokémon defeats an opposing Pokémon with a recoil move, the Pokémon does not suffer recoil damage. -An immobilized Pokémon can still select a move. -Consecutive moves such as Wrap end when the target switches out. -All status conditions and HP-draining moves have no effect against a substitute. -If a Pokémon is fully paralyzed during the invulnerable turn of Dig or Fly, the move resets. -When a paralyzed Pokémon's Speed stat is modified, its Speed reduction is no longer nullified. -After a move which causes self-inflicted confusion (e.g. Thrash) ends, the game will display a message stating that the target is confused. -The variable that determines the last damage dealt is reset whenever a Pokémon switches, is fully paralyzed, or uses a two-turn move. -Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 255 or 511. -Critical Hit ratio is changed to (BaseSpeed + 76) / 1024*. -The stat modifiers for accuracy and evasion were changed. In addition, the following moves were changed: -Acid (has a 33% chance to lower defense instead of 10%) -Aurora Beam (has a 33% chance to lower attack Instead of 10%) -Bide (now misses when used on Pokemon who are using Fly, Dig, or something similar) -Bubble (has a 33% chance to lower speed instead of 10%) -Bubble Beam (has a 33% chance to lower speed instead of 10%) -Counter (switching and full paralysis reset the last damage done) -Disable (triggers the move rage only if it hits) -Focus Energy (crit lowering effect was fixed) -Haze (now eliminates any major status ailment) -Hyper Beam (forces recharge every time it's used) -Mimic (does not copy a move's maximum PP) -Mirror Move (copies multi turn moves on either turn they are used) -Transform (does not work on Ditto) -Substitute (always blocks status moves used on it, Self-Destruct and Explosion kill their users if used on a substitute) -Recoil-Inflicting Moves (do not inflict recoil if the move knocked out a Pokemon)
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