Like how Clear Body and Full Metal Body are the same. What other abilities are the same?
[Sauce][1] [1]: https://m.bulbapedia.bulbagarden.net/wiki/Ability_variations Powers up certain moves By 1.33× Adaptibilty Tough Claws By 1.25× Neuroforce By 1.5× Technician Mega Launcher Steelworker Strong Jaw By 1.2× Iron Fist Reckless By 2× Tinted Lense Negates Weather effects Cloud Nine Air Lock Prevents the foe from escaping the battle Arena Trap Shadow Tag Magnet Pull Prevents from Critically But Battle Armor Shell Armor Boosts a certain type in a pinch Blaze Torrent Overgrow Swarm Doubles speed in a weather Chlorophyll Sand Rush Slush Rush Swift Swim Prevents from lowering stat's stages Full Metal Body Clear Body White Smoke Contact moves that may cause a effect Cute Charm Effect Spore Flame Body Static Poison Point Powers up certain type for all Pokemon on the Field Dark Aura Fairy Aura Protect allies and itself from priority moves Sharply boosts a certain stat it any stats is lowered Defiant Competitive Summons a weather for five turns Drizzle Drought Sand Stream Snow Warning Loses 1/8 max HP in Sun Solar Power Dry Skin Summons a terrain Electric Surge Misty Surge Psychic Surge Grassy Surge Recieves 3/4 damage from Supereffective Atk Solid Rock Prism Armor Filter Grants immunity to certain moves Lightning Rod Water Absorb Volt Absorb Flash Fire Soundproof Wonder Guard Storm Drain Sap Sipper Bulletproof Motor Drive Levitate Drops an attacker's Speed on contact Gooey Tangling Hair Boosts a stat by 50% when the Pokemon is statuses Guts Marvel Scale Flare Boost Toxic Boost Quick Feet Alter the Pokemon's weight Heavy Metal Light Metal Doubles a stat Huge Power Pure Power Fur Coat Prevents a certain status condition Immunity Inner Focus Insomnia Vital Spirit Limber Magma Armor Own Tempo Oblivious Water Veil Sweet Veil Aroma Veil Prevents a stat from being lowered Keen Eye Hyper Cutter Big Pecks Raises a certain stat if hit by a certain type Lightning Rod Motor Drive Storm Drain Justified Rattled Sap Sipper Water Compaction Prevents certain damage Rock Head Magic Guard Overcoat (Gen 5) Boosts SpA if an ally has Minus/Plus Plus Minus Ignore the effect of certain abilities Mold Breaker Teravolt Turvoblaze Lowers damage taken when at full HP Multiscale Shadow Shield Type changes matches to its Memory/Plate RKS System Multitype Heals when switched out Regenarator Natural Cure Powers up and changes move to a different type Normalize (Gen 7) Aerilate Pixilate Refrigerate Galvanize Adds priority to certain moves Prankstar Triage Gale Wings Affects weather and the power of certain attacks Desolate Land Primordial Sea Delta Stream Slight HP recovery in weather Ice Body Dry Skin Rain Dish Copies the ability of a fainted ally Reciever Power of Alchemy Loses HP on contact Rough Skin Iron Barbs Raises evasiveness on certain weather Snow Cloak Sand Veil Increase the chances of certain side effects Serene Grace Super Luck Lowers damage taken from certain type Heatproof Thick Fat Absorb moves of certain type as HP Volt Absorb Water Absorb Dry Skin Switches out at 50%/less HP Wimp Out Emergency Exit Changes form at 50%/less HP Zen Mode Power Construct Shields Down