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4 votes
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If you have a good competitive moveset for Perrserker, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Perrserker Pokédex and learnset for reference.

Sprite

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10 Answers

15 votes

Perrserker @ life orb
Ability: Tough Claws
EVs: 252 Atk / 248 Sp.Def / 8 HP
Brave nature and 0 Speed IV's to maximise damage from Gyro Ball

  • Gyro ball- Works well with its low speed + powered up by Tough Claws
  • Crunch- Covers Psychic and Ghost, powered up by Tough Claws
  • Play Rough- Covers its Fighting weakness and Dragon, powered up by Tough Claws
  • Curse- This move brings it all together: It raises Attack and Defense, but also lowers its speed, powering up Gyro Ball even more the slower you get whilst also powering up all of its other moves, and giving a Defense boost.

Basically you can do some serious damage with Gyro Ball + Life Orb + Tough Claws + Its slow speed + Curse. You could also use an Iron Ball to halve its speed so Gyro Ball does more damage but Life Orb is just better as it powers up all moves, not just Gyro Ball. Main drawback of this guy is that it won't do well against slow bulky ground types, which a lot of them are.

BTW this is my first ever answer so feedback would be appreciated :D

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Woah I didn't expect all these upvotes so soon!! Thanks so much for the kind comments everybody, especially as someone new to this, I really appreciate it! I'll try to come up with some more movesets as good as this one, thanks again :D
this having 10 votes and nothing else having even 1 is so funny to me
what if you leaned into that gyro ball damage even more with steely spirit and the item iron ball? that thing would hit like a bus
Huh I didn't even realize it got steely spirit as an ability. That would work, though tough claws gives a boost to all of its moves rather than just gyro ball. I guess it depends if you want to go full-power (50% boost) gyro ball or slightly full-power (33% tough claws boost) for all the other moves. Personally I wouldn't want to be too reliant on just gyro ball.
I like to use Payback instead if Crunch as it doubles in power to 100 if you move after, which you will with minimum speed.
1 vote

Perrserker @ Life Orb / Expert Belt
Ability: Tough Claws
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- Close Combat
- Gunk Shot / Crunch / Seed Bomb
- Play Rough / Shadow Claw / Throat Chop / U-Turn

Pretty underwhelming stats. Iron Head and Close Combat pair pretty nicely, but the rest of the moveset is up to preference of what coverage you need on your team.

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1 vote

Support Perrserker for VGC 2020

Perrserker @ Focus Sash
Ability: Steely Spirit
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Iron Head
- Taunt
- Protect
- Fake Out

This set is a good support Pokemon with Steel types like Excadrill and Iron Head Cinderace. Because of it's ability, it boosts the power of Steel type moves by 1.5 times. That and access to Fake Out makes it a very good partner to steel types.

252+ Atk Life Orb Excadrill Helping Hand Iron Head vs. 0 HP / 0 Def Rillaboom: 316-372 (92.6 - 109%) -- 56.3% chance to OHKO

252+ SpA Duraludon Helping Hand Max Steelspike vs. 220 HP / 0 SpD Tyranitar in Sand: 440-522 (111.1 - 131.8%) -- guaranteed OHKO

(I used Helping Hand Boost because it's the same multiplier.)

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0 votes

Perrserker @ Scope Lens

Nature: Adamant (+Attack, -Sp. Attack)
Trait: Tough Claws
EVs: 252 Attack, 252 Defense, 6 HP

Moves:

Iron Head: STAB, powered up by tough claws, and has a chance of making the opponent flinch. Perrserker learns it on evolution.
Shadow Claw: Has a high critical hit ratio, with the scope lens, it will have a 1/2 chance of being critical. it's powered up by tough claws, and learned by TM.
Night Slash: Has a high critical Hit ratio, with the scope lens, it will have a 1/2 chance of being critical. It's powered up by tough claws, and is learned by Breeding.
Swords Dance or Hone Claws: Swords dance increases the Attack stat by 2 stages, while Home claws increases both Attack and Accuracy by 1 stage.

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U should just choose one between Shadow Claw/Night Slash since they both hit hard to Psychic and Ghost. May be replace with Seed Bomb for coverage
0 votes

Perrserker@Leftovers
Ability:Tough Claws
Nature:Brave
EVs:252 Attack 252 HP 4 Defense
Make sure you have 0 IVs in speed
•Gyro Ball:STAB, he is slow, Tough Claws boost
•Fake Out:Just for a little bit of damage, Tough Claws boost
•Close Combat:Strong, Tough Claws Boost
•U-Turn/Seed Bomb:Coverage
Best on trick room teams. If you are using him in trick room, use U-Turn. If not, use Seed Bomb

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0 votes

Perrserker has low special defense, so that could be worrysome, so give it the assault vest. but if you need status moves than use expert belt so coverage moves can work better.

All out attack set:

Perrserker @Assault Vest
Ability: Tough Claws
EVs: 252 Atk, 252 HP, 4 SpD
IVs: 0 spe
Adamant Nature (-SpA +Atk)

  • gyro ball
  • night slash/play rough
  • Thrash
  • Iron Tail/iron head

All moves are tough claws boosted.

Gyro ball is STAB and powerful with the low speed.

Night slash and play rough are weakness coverage moves. I prefer night slash cause the high crit chance but play rough is good too.

Thrash: Powerful, 2-3 turns and you can switch if the confusion hurts too bad.

Iron tail or iron head: its accuracy or power. they both have STAB too.

Balanced:

Perrserker @Expert belt
Ability: Tough Claws
EVs: 252 Atk, 252 SpD, 4 HP
IVs: 0 spe
Sassy nature (-Spe +SpD)

  • Gyro Ball
  • Facade
  • Iron Tail/Lash Out
  • Hone Claws/CLOSE COMBAT

Gyro ball is STAB and powerful with no speed, also works well with curse

Facade: underrated move that is helpful with burn setbacks

Iron tail goes with home claws and lash out goes with close combat

so that’s just two movesets I have. perrserker is kinda weak in its move pool but with the right setups it can be useful

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edited by
Why thrash? Close combat is just as strong and can actually do super effective damage. It has the same power too
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well, i must have missed close combat! close combat with lash out is a great combo... thanks, i will add that!
0 votes

Perrserker

Perrserker @ Leftovers
Ability: Steely Spirit
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Curse
- Rest
- Sleep Talk

Gyro Ball is STAB and gets boosted by Steely Spirit. Curse boosts Perrserker's attack and defense, along with lowering speed, which will boost the power of Gyro Ball. Rest is for healing. Sleep Talk is to either attack or boost your attack and defense if Sleep Talk doesn't land on Rest. It's best to take out any Pokémon that threaten Perrserker before sending it out.

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0 votes

I have beaten at least 20 people with this metal cat, here's my moveset.

Perrserker @ Metal Coat
Ability: Steely Spirit
252 Atk/220 SDef/36 HP
Nature: Adamant

Iron Head
Seed Bomb
Foul Play/Crunch
Fake Out/U-turn

I tried to make something original. Seed bomb is coverage for those annoying ground types. Foul Play is also good to cover, as ground and fighting types are usually physical and foul play can use that against them. Crunch is better tho for me :/ Iron head is the best part. STAB+Steely Spirit+Metal Coat make for a total power of (correct me if I'm wrong) a whopping 216 power. That's a lot if you ask me. Fake out is for a little extra damage and U-turn makes it a good offensive pivot.

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0 votes

Gen 8 ZU

Perrserker @ Assault Vest
Ability: Tough Claws
EVs: 248 HP / 80 Atk / 64 SpD / 116 Spe
Adamant Nature
- Fake Out
- Iron Head
- Close Combat
- U-turn

Pretty much the Assault Vest on here, but a little customized. Fake Out is for priority free chip damage and is boosted by Tough Claws. Iron Head is for STAB and is also boosted by Tough Claws. Close Combat is for coverage that also gets boosted by Tough Claws and allows you to beat Pokemon like Coalossal, opposing Perrserker, and Klinklang super effectively. U-Turn is for pivoting and also gets boosted by Tough Claws. 252 HP is to help maximize bulk. 80 Attack EVs is to give your attacks a little power. 116 Speed EVs allow you to outspeed non speed invested Alcremie. The rest of the EVs are dumped into special defense.

Teammates

Perrserker doesn't like fire types, so fire type checks like Basculin and Cramorant are useful, the latter also having an immunity to ground moves. Cramorant also clears entry hazards, which Persserker hates since it tends to pivot out using U-Turn and does not like taking chip damage. Tangela is also a good teammate due to its resistance to ground moves. It also appreciates Perreserker's resistance to ice and flying moves.

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0 votes

Gen 9 NU Stealth Rock

Perrserker @ Leftovers
Ability: Tough Claws
Tera Type: Flying
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Close Combat
- U-turn

With access to Stealth Rock in Gen 9 and Copperajah moving from NU to RU, Perrserker has a niche as a Steel-type who can setup Stealth Rock as well as pivot out with U-turn. Stealth Rock chips opposing Pokemon switching in. Iron Head is used for a Steel STAB. Close Combat provides coverage against Pokemon such as Chansey and Tera Steel Eelektross. U-turn allows Perrserker to serve as a pivot and bring in a teammate. Tera Flying allows Perrserker to to turn its Ground weakness to an immunity as well as its Fighting weakness to a resistance. Tough Claws is use to give all of Perrserker's attacks pn this set more power.

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