PokéBase - Pokémon Q&A
1 vote

If you have a good competitive moveset for Perrserker, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Perrserker Pokédex and learnset for reference.


edited by

7 Answers

0 votes

Perrserker @ Life Orb / Expert Belt
Ability: Tough Claws
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- Close Combat
- Gunk Shot / Crunch / Seed Bomb
- Play Rough / Shadow Claw / Throat Chop / U-Turn

Pretty underwhelming stats. Iron Head and Close Combat pair pretty nicely, but the rest of the moveset is up to preference of what coverage you need on your team.

0 votes

Perrserker @ Choice Band
ABILITY: Steely Spirit/Tough Claws
NATURE: Adamant (+Atk -SpAtk)
EVs: 252 Atk/252 Def/4 HP

Iron Head
Close Combat
Play Rough

once you used another move U-Turn can't be used to switch out unless you are just using it so Perrserker can hit a dark type super effectively
I hear that pivoting is useful for Pokemon with Choice Items.
You’re correct. U-Turn can help you get out of situations, and often helps when predicting a switch from your opponent.
0 votes

Perrserker @ Life Orb
ABILITY: Steely Spirit
NATURE: Adamant (+Atk -SpAtk)
EVs: 252 Atk/252 Def/4 HP

Swords Dance
Iron Head
Close Combat

0 votes

Perrserker @ Assault Vest
Ability: Tough Claws
EVs: 120 HP / 252 Atk / 104 Def / 32 SpD
Careful Nature
- Throat Chop
- Iron Head
- Play Rough
- Close Combat/Seed Bomb

0 votes

Perrserker @ Scope Lens

Nature: Adamant (+Attack, -Sp. Attack)
Trait: Tough Claws
EVs: 252 Attack, 252 Defense, 6 HP


Iron Head: STAB, powered up by tough claws, and has a chance of making the opponent flinch. Perrserker learns it on evolution.
Shadow Claw: Has a high critical hit ratio, with the scope lens, it will have a 1/2 chance of being critical. it's powered up by tough claws, and learned by TM.
Night Slash: Has a high critical Hit ratio, with the scope lens, it will have a 1/2 chance of being critical. It's powered up by tough claws, and is learned by Breeding.
Swords Dance or Hone Claws: Swords dance increases the Attack stat by 2 stages, while Home claws increases both Attack and Accuracy by 1 stage.

0 votes

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Ability:Tough Claws
EVs:252 Attack 252 HP 4 Defense
Make sure you have 0 IVs in speed
•Gyro Ball:STAB, he is slow, Tough Claws boost
•Fake Out:Just for a little bit of damage, Tough Claws boost
•Close Combat:Strong, Tough Claws Boost
•U-Turn/Seed Bomb:Coverage
Best on trick room teams. If you are using him in trick room, use U-Turn. If not, use Seed Bomb

0 votes

Perrserker has low special defense, so that could be worrysome, so give it the assault vest. but if you need status moves than use expert belt so coverage moves can work better.

All out attack set:

Perrserker @Assault Vest
Ability: Tough Claws
EVs: 252 Atk, 252 HP, 4 SpD
IVs: 0 spe
Adamant Nature (-SpA +Atk)

  • gyro ball
  • night slash/play rough
  • Thrash
  • Iron Tail/iron head

All moves are tough claws boosted.

Gyro ball is STAB and powerful with the low speed.

Night slash and play rough are weakness coverage moves. I prefer night slash cause the high crit chance but play rough is good too.

Thrash: Powerful, 2-3 turns and you can switch if the confusion hurts too bad.

Iron tail or iron head: its accuracy or power. they both have STAB too.


Perrserker @Expert belt
Ability: Tough Claws
EVs: 252 Atk, 252 SpD, 4 HP
IVs: 0 spe
Sassy nature (-Spe +SpD)

  • Gyro Ball
  • Facade
  • Iron Tail/Lash Out
  • Hone Claws/CLOSE COMBAT

Gyro ball is STAB and powerful with no speed, also works well with curse

Facade: underrated move that is helpful with burn setbacks

Iron tail goes with home claws and lash out goes with close combat

so that’s just two movesets I have. perrserker is kinda weak in its move pool but with the right setups it can be useful

edited by
Why thrash? Close combat is just as strong and can actually do super effective damage. It has the same power too
well, i must have missed close combat! close combat with lash out is a great combo... thanks, i will add that!