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2 votes
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If you have a good competitive moveset for Alcremie, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Alcremie Pokedex and learnset for reference.

Alcremie sprite

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8 Answers

4 votes

Alcremie (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Dazzling Gleam
- Mystical Fire

Calm Mind allows Alcreamie to raise its Special Attack and Special Defense making it harder for special attackers to kill while also allowing it to do tons of damage. You want to try to get up a lot of Calm Minds. Recover is for healing. Dazzling Gleam is your STAB and Mystical Fire is very nice coverage. Bold with 252 in Defense allows you to survive more physical hits. Leftovers allows you to regain some extra health each turn but if you want you can try giving it a Kee Berry to raise defense and make it even tankier. If possible you should go with Gmax form.

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0 votes

Alcremie @ Assault Vest
Ability: Sweet Veil
252 Special Attack / 252 Special Defense / 4 Speed
- Psychic
- Mystical Fire
- Energy Ball
- Dazzling Gleam

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0 votes

Oh man I’ve been waiting for this!

Alcremie-Gmax (F) @ Leftovers
Ability: Sweet Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Calm Mind
- Recover
- Mystical Fire

Dazzling Gleam will be her Fairy move of choice, Calm Mind for making Alcremie extremely strong and bulky, Recover to get back health and Mystical Fire for Steel coverage. It’s at least neutral against Poison but with Psychic, it’s completely walled by Steel types like Copperajah.

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edited ago by
0 votes

Alcremie (F) @ Kee Berry
Ability: Aroma Veil
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Dazzling Gleam
- Stored Power

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0 votes

Walbreaker

Alcremie @ Life Orb
Ability: Aroma Veil
Nature: Timid (+Spd -Atk)
EVs: 252 SpA / 252 SpD / 4 HP
- Dazzling Gleam
- Mystical Fire
- Psychic
- Recover

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edited ago by
0 votes

Role: Special Staller

Alcremie @ Leftovers
Ability: Sweet Veil
Nature: Bold (+Defense, -Attack)
EVs: 252 HP / 128 Def / 128 SpD
- Misty Terrain
- Misty Explosion / Dazzling Gleam
- Attract
- Recover / Sweet Kiss

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edited ago by
0 votes

Alcremie @ Leftovers
EVs: 252 SpA / 128 SpD / 128 Def
Nature: Bold (+Def -Atk) / Modest (+Sp. Atk -Atk)
Ability: Sweet Veil
- Giga Drain
- Drain Punch
- Psychic
- Tri Attack

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edited ago by
Why drain punch?
I was aiming for additional type coverage and in limited testing fared well. I was between Drain Punch, Dazzling Gleam and Draining Kiss; the last two fit the build better overall, so I might still change it.
Try Mystical Fire instead.
0 votes

Alcremie @ Salac Berry
Ability: Aroma Veil
Nature: Timid
EVs: 252 Spe / 128 Def / 128 HP
- Recover
- Acid Armor
- Dazzling Gleam
- Mystical Fire

Explanation: Acid Armor is to sharply raise your defenses so you can take hits better. Recover is get lost HP back. Dazzling Gleam is a strong STAB move, and Mystical Fire is for coverage.

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edited ago by
What Ability?
Edited.