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Keep in mind, dependency on a certain move should lower its rating
glastrier for offense(normally), spectrier for more support sometimes. Spec can sometimes be used for offense but it isn't that good. They only work on certain teams though, so its hard to say specifically
I know this is a stretch, but maybe you could like create categories and score it on each one? IE one category could be dependency on a certain battle condition

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Whichever suits your team. If you're playing Trick Room or bulky offense, then use Glastrier. If you're playing offense, use Spectrier.

Most offensive Spectrier use Dynamax, as its mediocre Special Attacks like Hyper Beam, Mud Shot, and Dark Pulse get a boost and a cool secondary effect. Some support variants exist too.

Spectrier @ Life Orb
Ability: Grim Neigh
EVs: 76 HP / 248 SpA / 184 Spe
Timid Nature

  • Shadow Ball
  • Mud Shot
  • Hyper Beam
  • Dark Pulse / Protect

Although most people think Dynamax Trick Room Weakness Policy when they think of Glastrier, in this unrestricted metagame, Life Orb or Assault Vest are usually better and don't require as much support.

Glastrier @ Life Orb
Ability: Chilling Neigh
EVs: 252 HP / 228 Atk / 16 Def / 12 SpD
Adamant Nature

  • Icicle Crash
  • High Horsepower
  • Protect
  • Close Combat

Glastrier @ Assault Vest
Ability: Chilling Neigh
EVs: 252 HP / 252 Atk / 4 SpD
Brave / Adamant Nature

  • Icicle Crash
  • High Horsepower
  • Close Combat
  • Heavy Slam
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https://www.smogon.com/forums/threads/series-8-viability-rankings.3677611/
The viability ranking thread says Spectrier is better because it's faster and more dangerous to ice resists like Kyogre, but I guess they're so different that they're not very comparable.
This helped a lot thank you!