VGC Reg F, flutter mane and gholdengo bully
Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 72 HP / 252 Atk / 168 SpD / 16 Spe
Adamant Nature
- Drain Punch
- Fake Out
- Wild Charge
- Swords Dance
This set is built specifically to deal with gholdengo, more specifically, the gholdengo that Tolar Webb used to win the most recent Knoxville regionals. With a booster energy boost, iron Hands deals around 75% damage, so you can just double target it for the KO, but in my eyes that is not enough. With a booster energy and swords dance + wild Charge, iron Hands deals more than enough damage to get the KO. And, to add on to that, the investment in speed + tailwind allows iron Hands to put speed the same gholdengo. Oh and steel tera means that it resists make it rain, to bully gholdengo even more.
+2 252+ Atk Quark Drive Iron Hands Wild Charge vs. 252 HP / 44 Def Gholdengo: 229-271 (118 - 139.6%) -- guaranteed OHKO
For a more broad version of the set analysis: booster energy boosts increases the attack, as mentioned before steel tera resists make it rain and fairy moves, like dazzling gleam flutter mane. The EVs in attack increase damage even further, the evs in Def, SpDef and HP give it bulk. Drain punch is STAB and helps heal damage from wild Charge recoil, fake out is priority and annoys the opponent, swords dance boosts attack even further. Anyway back onto flutter mane's bullying session. The tera steel allows iron Hands to resist moonblast, and even if they run mystical fire, it still will not be enough
252 SpA Choice Specs Flutter Mane Mystical Fire vs. 72 HP / 168 SpD Tera Steel Iron Hands: 146-172 (61.3 - 72.2%) -- guaranteed 2 KO
And a swords dance wild Charge is so strong, it can faint flutter mane nearly three times over
+2 252+ Atk Quark Drive Tera Steel Iron Hands Wild Charge vs. 0 HP / 0 Def Flutter Mane: 370-436 (284.6 - 335.3%) -- guaranteed OHKO
Thank you and enjoy bullying flutter mane and gholdengo.