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Aside from standard damage modifiers e.g. 2x Attack from Swords Dance and basic facts/stats like the typeless base-40 damage.

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I’d like to add, that since it is testable, there’s no reason why a detail should be ignored.
It’s different if it’s something untestable, but this is.
In this case, it should be able to be tested on showdown.
Marvel Scale doesn't affect confusion damage, it only affects major status ailments.
Marvel scale ACTIVATES when there's a major status ailment. It AFFECTS physical damage, which may or may not include confusion damage.
Well, since Confusion is somewhat hinted at being a Physical hit, Marvel Scale should affect Confusion.
Abilities that raise physical attacks (like guts or pure power) don't affect confusion damage in some generations, so it's definitely possible that marvel scale is also like that.

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It doesn't seem to be affected by marvel scale:
https://replay.pokemonshowdown.com/gen9anythinggoes-2082923083
(both dragonairs in the replay were the exact same besides the ability and item)

I also tested eviolite and metal powder, they don't seem to affect it either.
https://replay.pokemonshowdown.com/gen9anythinggoes-2082929091
https://replay.pokemonshowdown.com/gen8anythinggoes-2082931200

For all the other factors this info is in the comments and bulbapedia:

Confusion damage is calculated as if it were a typeless physical move with a power of 40; it cannot score a critical hit, and does not receive STAB. Confusion damage is unaffected by Wonder Guard, Technician, and a held Life Orb. Badges affect confusion damage when they boost the user's physical Attack or Defense. It ignores burn and Technician as well.

Source: https://bulbapedia.bulbagarden.net/wiki/Confusion_(status_condition)

There is a table on the bulbapedia page for some things that work differently on different games.

Hope this helps.

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