Grass/fire/water collectively resist grass, fire, water, electric, ice, ground, bug, steel, and fairy (9 resistances).
Grass/water/poison resists grass, fire, water, electric, ice, fighting, poison, ground, bug, and fairy (10 resistances).
Water/electric/bug resists grass, fire, water, electric, ice, fighting, ground, flying, and steel (9 resistances).
Water/poison/dark resists grass, fire, water, ice, fighting, poison, psychic, bug, ghost, dark, steel, and fairy (12 resistances).
Electric/ghost/dark resists normal, electric, fighting, poison, flying, psychic, bug, ghost, dark, and steel (10 resistances).
Poison/ghost/dark resists normal, grass, fighting, poison, psychic, bug, ghost, dark, and fairy (9 resistances).
There were also a bunch of combinations with exactly 3 weaknesses (like grass/fire/water) and more than 9 resistances.