PokéBase - Pokémon Q&A
0 votes

Mine has the ability Inner Focus. It knows:

Future Sight: Used to attack foe later.

Swift: Decent damage, doesn't miss, STAB, takes advantage of Girafarig's higher Sp. Attack.

Baton Pass: Gives next Pokemon increased Speed.

Agility: Increases Speed for Baton Pass.

Girafarig learnset

edited by
Girafarig (M) @ Focus Sash
Trait: Herbivore
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Agility
- Baton Pass
- Charge Beam
- Psychic
a forgotten pokemon...

8 Answers

3 votes

Girafarig is best suited as a baton passer. My recommendation is this:

Calm Mind (Pass this with Baton Pass.)

Thunder Wave (If you're gonna switch out with Baton Pass, you may as well annoy the opponent. :P)

Future Sight (Baton Pass the turn before this activates. Switch in a Pokemon you know will wall the opponent, then you get a cheap shot in with Future Sight! A truly dirty, yet effective technique.)

Baton Pass (Your flawless getaway while your opponent lies in doom of Future Sight, and can barely move due to paralysis. Passing Special boosts form Calm Mind is just a bonus!)

Girafarig has an acceptable amount of bulk, so it can survive in battle long enough to set up this little strategy. Be sure to paralyze the opponent before attempting anything, otherwise, you're risking being outsped by some threatening opponents.

What would be a good item?
1 vote

Psychic- Good power, STAB, special attack

Agility- good for BP

Baton pass- deadly move

shadow ball/Energy ball- good attack good power, special

Girafarig is a palindrome.
Yeah, I noticed that when I had one for a good amount of time in my Party in my Pearl version.
Sweet I didntnotice that! D'oh!
0 votes

Gen V

Girafarig (M) @ Focus Sash

Trait: Sap Sipper

EVs: 128 HP / 64 Def / 64 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

  • Baton Pass
  • Agility
  • Wish
  • Calm Mind
0 votes

Girafarig (M) @ ???


  1. Agility
  2. Calm Mind
  3. Psych Up/ Substitute/ your wish
  4. Baton Pass

There you are !!
use the first 2 moves 2-3 times, then Baton Pass!
Psych Up is not totally necessary, use a recovering or damaging move or substitute will be nice to help you set them up......

anyway, hope this helped :)

0 votes

Girafarig (M) @ Power Herb
Trait: Inner Focus
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Razor Wind
- Recycle / HP Ice
- Thunderbolt

Special sweeper.
STAB Razor wind, with recycle to use it again, or HP Ice and T-bolt for Bolt-beam. Psychic provides STAB.

0 votes

Girafarig (F) @ Focus Sash
Trait: Early Bird
EVs: 128 Atk / 128 SAtk / 252 SDef
Hasty Nature (+Spd, -Def)
- Agility
- Thunderbolt
- Psychic
- Wish

0 votes

Generatin VI

Ability: Inner Focus
Nature: Timid
Item: Psychic boosting item
Role: Baton Passer
EVs: 252 SpAtk/ 252 Speed/ 4 HP

Psychic: STAB. I know he's a passer but I always like to make sure a Pokemon has 1 damaging move just in case, plus with Calm Mind, Girafarig will have a good SpAtk on his own.

Agility: Speeds up Girafarig and works great with Baton Pass.

Calm Mind: Boosts SpAtk and SpDef. Good for Baton passing or if you decide to keep out Girafarig.

Baton Pass: Switch all your stat boots to another Pokemon.

0 votes

I've got a couple sets, the first of which I ended up replacing with the second, but they're both viable:

Girafarig #1 (Baton Passer)
Sap Sipper (Baton Pass any attack boosts)
White Herb (restore lowered stats before Baton Passing)
Jolly/Timid (+SPD,-SPATT/ATT)

Substitute (to Baton Pass)
Baton Pass (Pass on boosts/substitute)
Recycle (reuse White Herb to restore lowered stats before Baton Passing)
Psych Up (copy any stat changes of foes to Baton Pass)

To clarify, I used this set in ORAS with a copy of the team of the triples Battle Chatelaine. It didn't work especially well, but I was trying to not just use a special/sweeping set that's so common. I ended up changing it to the one below.


Girafarig #2 (Flinching, Choice Banded Baton Passer)
Sap Sipper (boosts Attack/Baton Pass boosts)
Choice Band
Jolly (+SPD,-SPATT)

Stomp (STAB/Chance to flinch)
Zen Headbutt (STAB/Chance to flinch)
Trick (Give opponent your Choice Band, locking them into their last move)
Baton Pass (Baton Pass any Sap Sipper boosts and/or switch out after Tricking the foe your Choice Band)