Body Slam: Good power, high accuracy, good chance to paralyze.
Earthquake: High power, high accuracy, double damage against Pokemon using Dig, STAB.
Fire Fang: Decent power, decent accuracy, chance to cause flinching or cause a burn, used to deal with Grass and Ice types.
Seed Bomb: Good power, high accuracy, used to deal with Water types.
UU stealth rock layer
Item: Shell Bell
EVs: 252 Attack(No other EVs)
Yes this is a F.E.A.R. set, this works best with a level 25 Donphan(Lowest possible level for him) and is even better with Sand support, he is the new Aron! You will want minimum IVs in every stat except Attack, his stats should be: 80 Hp, 96 Attack, 65 Defense, 35 S.Attack, 35 S.Defense, 27 Speed on PO he can be lvl 1 though. Endeavor is for lowering the opponent down to your HP. Ice-shard is Priority in case you are up against a Pokemon that is not immune to sand or you are no on a sand team. Roar is for switching a Ghost type away. Rapid-spin is for getting rid of hazards.
EVs: 252 Attack, 252 Speed, 6 Hp
Rock-polish boosts Speed. Earthquake is STAB. Stone-edge is Coverage. Seed-bomb is Coverage.
Now Donphan is commonly used as a spinner. But let's take a little initiative here and try out a different set. Donphan's attack stat is a base 120. Let's abuse that sucker attack stat with Choice Band
Donphan @ Choice Band
EVs: 252 Atk / 252 HP / 4 SDef
- Head Smash
- Ice Shard
- Seed Bomb/Superpower
Earthquake is STAB and super powerful. Head Smash is realllllly powerful coming off that Attack stat, even with recoil. You can add some wish support for the guy if you want. Chansey would work well. Ice Shard is priority and for hitting dragons like Salamence. Seed Bomb and Superpower is your choice, Superpower offers more coverage all around but maybe you want Seed Bomb to hit pokes like Gastro and Jelli. Now the poor guy is pretty slow, but with Sturdy and that Bulk he can do pretty well for himself. Again with Wish support from Chansey or others you can play him out again and again, reviving sturdy every time. Give it a try, you might be surprised. I know I was.
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This amazing little tanky sweeper is a huge help when trying to put your enemy in a bad spot.
Here's my Donphan:
(252 HP/252 Atk/4 Def)
-Fire Fang- covers Ice and Grass Types
-Seed Bomb covers Water Types
(252 Atk/252 Def/4 HP)
Item: Muscle Band
Ice Shard-Priority Move
Seed Bomb-Deal Awesome Damage against Water-type opponents
Fire Fang-Cover Grass and Ice Weaknesses
Donphan Moveset @ Life Orb/Leftovers
EVs HP 252/Def 140/Atk 116
Donphan (F) @ Expert Belt
Evs: 252 HP, 252 Atk, 6 Def
Nature: Adamant (+Atk,-Sp.Atk)
- Stone Edge
- Play Rough/Knock Off
- Ice Shard
I'll go on a bit of a different path, but I really like this moveset.
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Ability: Sand Veil
EV's: 252 Atk/ 128 Def/ 128 Sp, Def
Nature: Adamant (Atk Up, Sp. Atk Down)
Earthquake (STAB, Power)
Fire Fang (Covers Ice and Grass weaknesses, plus Bug resistance)
Thunder Fang (Covers water weakness)
Sandstorm (I'll explain)
Donphan holds the Smooth Rock, making Sandstorm last for eight turns. It deals damage to most opponents, but not you. Plus, it raises his evasion by 25%. It can dodge, while we keep attacking with the help of a sandstorm. Nice and easy! Tell me what you think please!
Personally I'd go with this set
252 Atk 252 Def 4Hp
This is a set that is supposed to be a sweeping set after some baton pass setting up ( Preferably +2 Atk +2 Def and wish when switching in)
Earthquake is there for standard reasons, Protect gives free lefties heal, ice shard is donphan's standard priority and Knock off cripples similar sets and any Mega Gengars or Gardevoirs floating about. Protect or Knock off could be replaced with Rapid spin, Rock slide or Stone edge as well.
Too late for this one :/
Donphan @ Assault Vest
EVs: 252 HP / 4 Defence / 252 Specal Defense
-Ice Shard (Welp, DUH)
-Rapid Spin (Man GET that leech seed outta here)
-Rock Slide (For extra coverage)
This set works very well:
Rocky Helmet (to faint foe on 1 HP)
Ice Shard (use after Endeavor)
Endeavor (use at 1 HP w/ Sturdy)
Rock Polish (for a faster Endeavor/EQ)
Earthquake (alternate and reliable damage)