PokéBase - Pokémon Q&A
2 votes

Mine ahs the ability Intimidate. It knows:

Crunch: Good power, high accuracy, decent chance to lower Def, STAB.

Strength: Good power, high accuracy.

Fire Fang: Decent power, decent accuracy, chance to either burn or flinch, used to deal with Bug types.

Embargo: Stops the foe from using items.

Mightyena learnset

edited by
Mightyena (M) @ Life Orb
Trait: Earthquake Spiral
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sucker Punch
- Thunder Fang
- Ice Fang
- Fire Fang
@trachy , no STAB move? Life Orb seems bad without a way to heal and Mightyena is not a very tanky mon that can sustain a Life Orb, wouldn't a Expert Belt be better? More damage on SE without sacrificing HP.

Unless you're using it as a suicide sweeper, which... might be the case?

I would say to have Crunch instead of Fire Fang for a STAB, you give up some Coverage but get more overall damage, thoughts?

ninja-edit: I forgot Sucker Punch was a STAB, thought it was Fighting-type, my bad there...

12 Answers

2 votes

Mightyena @ Life Orb

Trait: Moxie

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature (+Atk, -SpA)

  • Sucker Punch
  • Crunch
  • Return
  • Ice Fang/Thunder Fang

Sucker Punch is used for priority and it's good because of low base 70 speed.
Crunch is used give opponent trying to avoid Sucker Punch a nasty surprise.
Return has a decent 102 power and is used for neutral coverage when the dark move shouldn't be used.
Ice Fang has low base power, but it's a filler and is super effective on Grass-types who roam in NU.
While Thunder Fang can be used to hit Water-types a bit harder.
Life Orb and Moxie are good to give Mightyena some power.
[1]: http://archives.bulbagarden.net/media/upload/thumb/0/0b/262Mightyena_AG_anime.png/619px-262Mightyena_AG_anime.png

1 vote

Mightyena(M)@Choice Band
Evs:252 atk/252 spd/4 hp
Thunder Fang
Fire Fang
Ice fang

1 vote


Wasn't that random. :P
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Mightyena @ Toxic Orb
Ability': Quick Feet
Nature: Adamant
EVs: 252 Atk/252 Spd/4 Hp
-Play Rough
-Facade/Fire Fang/Poison Fang

Lemme explain (even though this one is quite simple). Protect is self-explanatory. Crunch is STAB. Play Rough covers its Fighting-type weakness and has good power. Last slot is your choice. Facade is at 140 BP because of the Toxic Orb. Fire Fang covers its Bug-type weakness. Poison Fang covers its Fairy-type weakness.
Hope this set brings victory to many! :D

i would pick poison fang for fairy type weakness
but i like it
0 votes

Sucker Punch-Good for picking off foes hoping for a quick kill

Super Fang-Great for when the foe switches out. Can take out half their health on the spot.

fire Fang-Type coverage, deals with bug types.

Ice fang/Poison Fang/thunder fang-More type coverage. Take your pick on what you need.

This set is to go with the black/white 2 Mightyena, since he finally got back his old Super Fang, and can run it with Moxie. Crunch is another option as a move for people trying to predict a sucker punch and switch.

edited by
0 votes

Go with:

Crunch, same reason

fire fang, same reason

sucker punch, goes first, STAB

swagger, good special condition.

0 votes

In my opinion, intimidate means there doesnt need to be any none attacks, so I would go with:
Dig: Easy to get your hands on and is very powerful. Also a good way to avoid an attack.
Iron tail: A powerful attack with great accuracy.
Shadow ball: Good on most types and nearly always hits, plus is powerful.
Dark Pulse: Gets powered up because mightyena is a dark type, has good acuracy and is powerful.
It's good to have a variety of moves.

0 votes

Gen V

Mightyena (M) @ Expert Belt
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sucker Punch
- Ice Fang
- Fire Fang
- Thunder Fang

0 votes

Toxic Sweeping Mightyena

Suggested item: Toxic Orb
Suggested ability:Quick feet

Crunch/sucker punch-Crunch offers STAB and might lower defense. Sucker punch comes up should a pokemon have a priority move. Crunch is more reliable though.

Facade-Gets boosted through the toxic orb.

Ice Fang/Thunder Fang/Fire Fang-Ice Fang is good to deal with Gligar, a major NU threat. Thunder deals with water and flying types, and fire for grass types.

Roar/taunt/yawn/Super fang/Rest-The first three are to force switches and preventing pokemon from trying to set up on mightyena, super fang is for wall breaking bulky pokemon. You could also consider using rest to shrug off any damage and status. Heal bell support would be recommended.

The idea with this set is to have the toxic orb activate Mightyena's ability, which boosts his speed when he has status. This also prevents him from being hit by status like Burn and paralysis, which would limit his sweeping abilities. Facade also gets stronger thanks to it. You could also use a choice band and hope the opponent carries a generic toxistaller or has toxic spikes to give you some status. This is more beneficial, but more situational.

0 votes

Mightyena (F) @ Life Orb
Ability: Moxie
Evs: 6 HP, 252 Atk, 252 Spd
Nature: Jolly (+Spd,-Sp.Atk)
- Sucker Punch/Crunch
- Play Rough
- Fire Fang
- Thunder Fang

0 votes

Mightyena @ Toxic Orb Nature: Adamant(attack-special attack)

Ability: Quick Feet

Play Rough- Coverage against fighting types

Crunch- Nice STAB

Poison Fang- Coverage against fairy types

Facade- really powerful with poison on and with high attack stat

0 votes

These are called the pack movesets for mightyena.
Item/ Life orb
Adamant nature
Fire Fang- physical atk(65/95)best against bugs,grass,steel,and ice types. Benefits /deals burn damage.
Sucker Punch- physical atk(80/100)best against ghost and psychic types. Benefits/good for slower speed stats.
Play Rough-physical atk(90/90)best against dragons,fighting, and when its head to head against a dark type. Benefits/ lowers the target's atk stat.
Iron Tail-physical atk(100/75)best against rocks,ice,and good coverage for fairy types. Benefits/lowers the target's defense stat.
Its really good especially in double battles.

0 votes

Mightyena (F) @ Toxic Orb
Trait: Quick feet
EV spread: 252 atttack 252 speed 4 spdef
Nature: Jolly/Adamant
Crunch- STAB move good power, decent chance to lower targets def
Facade- works really well with this set and goes to base 140 power after toxic orb activate
Play rough- coverage move good power and chance to lower targets Atk
Ice Fang- another coverage move
Quick feet will ensure you will out speed a vast majority of Pokemon that are not scarfed provided you get the toxic orb off- running jolly max speed will give just under 400 speed and running adamant will give you 358 speed allowing you to outspeed unscarfed base 110 speed Pokemon