PokéBase - Pokémon Q&A
0 votes

Mine has the ability Oblivious. It knows:

Water Pulse: Decent power, high accuracy, decent chance to confuse, used to deal with Rock and Fire types.

Thunderbolt: Good power, high accuracy, chance to paralyze, used to deal with Flying types.

Swift: Decent damage, doesn't miss.

Bug Buzz: Good power, high accuracy, chance to lower Sp. Def, STAB.

Illumise learnset

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Illumise (F) @ Focus Sash
Trait: Mischievous Heart
EVs: 248 HP / 176 Def / 84 SDef
Bold Nature (+Def, -Atk)
- Wish
- Substitute
- Baton Pass
- Psych Up

9 Answers

2 votes

Maybe change swift for shadow ball, covers more types, and has more power.

1 vote

Water Pulse(rock and fire)
Bug Buzz(good)
Shadow Ball(coverage)
Giga Drain(for healing)

1 vote

Gen V

Illumise (F) @ Focus Sash

Trait: Oblivious

EVs: 252 HP / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

  • Wish
  • Baton Pass
  • Substitute
  • Tailwind
1 vote

Illumise (F) @Focus Sash
Trait: Prankster
Brave Nature (+Atk, -Spd)




To get out of tight spots and STAB




Focus Sash + If they're in a corner. Otherwise, U-Turn.

So to sum everything up, Toxic is for annoying continuous damage plus with Prankster. U-Turn is used to get out of tight situations. Swagger is used to confuse your opponent. Acrobatics is to be used when the Focus Sash is up.

0 votes

Sun Passer

Item: Leftovers
Nature: Bold
Ability: Prankster
EVs: 252 Defense, 200 S.Defense, 58 Hp


Substitute is for protection. Growth raises both offenses by two stages in the Sun. Moonlight is for healing and is even better in the sun, Sunny-day is for if you have no other Sun support. Baton-pass is for passing those boosts to something that can use them.

Forget about it, Baton Pass and Growth are illegal together.
@Hex, illegal why? Accordig to the egg move page it would be possible for Illumise to get batton pass and growth in s6-7.
0 votes

Illumise (F) @ Leftovers

Trait: Prankster

EVs: 248 HP / 252 Def / 8 SpD

Bold Nature (+Def, -Atk)

  • Substitute
  • Encore
  • Wish
  • Baton Pass

Substitute is good protection.
Encore helps getting stuff done.
Wish is healing and can be passed to teammates.
Baton Pass is used to Pass the Sub to teammates.

0 votes

Offensive Set:
Illumise @ Expert Belt/Life Orb
Ability: Tinted Lense
Nature: Timid
EV's: 252 SpA, 252 Spe, 4 Def

Fake Tears- Lowers opponents SpD, Illumise's only Special attack increasing damage move.
Bug Buzz- STAB and highest damage bug move by Illumise
Shadow Ball/HP Fighting- Shadow ball takes out Ghost types, where as HP takes out steel, rock, ice etc
Thunderbolt/Giga Drain- Both take out water, T.Bolt takes out flying whereas Giga takes out ground and rock

Defensive Set:
Illumise @ Leftovers
Ability: Tinted Lense/Prankster
Nature: Calm
EV's: 248 HP, 252 SpD, 8 Def

Protect- Stalls Toxic and protects for Wish
Wish- Heals Illumise or teammates if switched out
Bug Buzz- STAB and helped if Tinted Lense is in use, best damaging move
Toxic- Stalling and since Illumise is a bad attacker, this helps greatly

0 votes

Illumise (F) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Charm
- Encore
- Moonlight
- Thunder Wave

0 votes

EV Horde Training Illumise (Catered towards ORAS)
Item: Nothing (Shuppet's Frisk might slow you down if you have an item)
EV's don't matter, but if you want:
252 HP / 252 SP.A / 4 SP.D
Modest Nature (SP.A > ATK)
- Swift (No evasion/accuracy drop-offs, works well against Sandshrew hordes)
- Bug Buzz (Swift can't hit ghost type, takes out Shuppet)
- Water Pulse (Or any other single target attack, for if you encounter a shiny in a horde)
- Sweet Scent (Horde initiator)