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If you have a good competitive moveset for Illumise, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Illumise Pokédex and learnset for reference.

Sprite

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8 Answers

1 vote

Gen V

Illumise (F) @ Focus Sash

Trait: Oblivious

EVs: 252 HP / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

  • Wish
  • Baton Pass
  • Substitute
  • Tailwind
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0 votes

Sun Passer

Item: Leftovers
Nature: Bold
Ability: Prankster
EVs: 252 Defense, 200 S.Defense, 58 Hp


Substitute
Growth
Moonlight/Sunny-day
Baton-pass


Substitute is for protection. Growth raises both offenses by two stages in the Sun. Moonlight is for healing and is even better in the sun, Sunny-day is for if you have no other Sun support. Baton-pass is for passing those boosts to something that can use them.

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Forget about it, Baton Pass and Growth are illegal together.
@Hex, illegal why? Accordig to the egg move page it would be possible for Illumise to get batton pass and growth in s6-7.
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Illumise (F) @ Leftovers

Trait: Prankster

EVs: 248 HP / 252 Def / 8 SpD

Bold Nature (+Def, -Atk)

  • Substitute
  • Encore
  • Wish
  • Baton Pass

Substitute is good protection.
Encore helps getting stuff done.
Wish is healing and can be passed to teammates.
Baton Pass is used to Pass the Sub to teammates.

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0 votes

Offensive Set:
Illumise @ Expert Belt/Life Orb
Ability: Tinted Lense
Nature: Timid
EV's: 252 SpA, 252 Spe, 4 Def

Fake Tears- Lowers opponents SpD, Illumise's only Special attack increasing damage move.
Bug Buzz- STAB and highest damage bug move by Illumise
Shadow Ball/HP Fighting- Shadow ball takes out Ghost types, where as HP takes out steel, rock, ice etc
Thunderbolt/Giga Drain- Both take out water, T.Bolt takes out flying whereas Giga takes out ground and rock

Defensive Set:
Illumise @ Leftovers
Ability: Tinted Lense/Prankster
Nature: Calm
EV's: 248 HP, 252 SpD, 8 Def

Protect- Stalls Toxic and protects for Wish
Wish- Heals Illumise or teammates if switched out
Bug Buzz- STAB and helped if Tinted Lense is in use, best damaging move
Toxic- Stalling and since Illumise is a bad attacker, this helps greatly

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0 votes

Illumise (F) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Charm
- Encore
- Moonlight
- Thunder Wave

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0 votes

This thing is completely outclassed by Volbeat.

Illumise @ Heat Rock/Damp Rock
ABILITY: Prankster
NATURE: Relaxed
EVs: 252 HP/252 Def/4 Atk

Sunny Day/Rain Dance
U-turn
Thunder Wave
Encore

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0 votes

Gen 8 NatDex

Illumise @ Heavy-Duty Boots
Nature: Calm
Ability: Prankster
EVs: 252 HP/4 SpA/252 SpD
-Defog
-Thunder Wave
-Roost/Aromatherapy
-Bug Buzz

Specially defensive Prankster Defogger. Thunder Wave to spread status and cripple fast attackers. Roost to regain health or Aromatherapy to cure status conditions in your party (I recommend Aromatherapy). Bug Buzz is strong STAB.

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0 votes

Gen 7 ZU

Illumise (F) @ Normalium Z
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Giga Drain
- Encore
- Growth

Z-Encore set. Bug Buzz is STAB. Giga Drain is for rock types and for recovery. Encore can turn to Z-Encore, which raises your speed by 1 and locks the opposing Pokemon into the same move. Growth is to boost your special attack.

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