Venusaur Base MoveSet
Venusaur (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 252 SpA / 4 Spe
Nature - Timid
Moves
- Hidden Power [Rock]
- Weather Ball
- Solar Beam
- Sunny Day
This build covers all Venusaur weaknesses, with exception to psychics.
Hidden Power [Rock]
Base Damage - 60 (Special)
Being super effective at Fire, Ice, Flying and Bug with three of them being a weaknesses of Venusaur.
Weather Ball
Base Damage - 50 (Special)
Being super effective at Grass, Ice, Bug and Steel with one of them being a weaknesses of Venusaur.
The idea of using this move is be able to give Fire Damage with Sunny Day setted, increasing the move damage to 100 plus the Sunny Day buff, arriving at 150 base damage.
Solar Beam
Base Damage - 120 (Special)
Being super effective at Water, Ground and Rock none of them are weaknesses of Venusaur.
Is a powerful STAB move, but it come with a weakness if Sunny Day it is not setted, taking two turns to cause damage.
Sunny Day
Status Move
The whole MoveSet is dependent of this weather, with him activating the full potential of the moves Weather Ball and Solar Beam, also being crucial for the ability Chlorophyll.
- The idea of the MoveSet is start the Battle with Venusaur using Sunny Day.
Venusaur Stats at LV50
HP: 187
ATK: 91
DEF: 103
SpA: 152
SpD: 120
Spe: 111
With Chlorophyll the Speed go up to 222
Venusaur Stats at LV100
HP: 364
ATK: 180
DEF: 202
SpA: 299
SpD: 236
Spe: 216
With Chlorophyll the Speed go up to 432
Hope you enjoy my MoveSet!