Weavile Nature -Jolly Evs- 252Att 252Spe 4SDef Item-Life orb Moves-Iceshard/Low kick/Night slash
Mamoswine Nature- Adamant Evs- 252Att 252Spe 4HP Item- Life orb Moves-Iceshard/Earthquake/icicle crash
Since either of these can OHKO the new OU Garchomp after entry hazards. Which of these would continue to be more beneficial to have in general? My team Subpunch Breloom physical defensive Fortress Cleric Blissey Choice Band Azumarill Choice Specs Rotom-H
Edit: I forgot I replaced my T-tar. I added in Rotom.
i use weavile.
Weavile @ Focus Sash Trait: Pressure Adamant Nature (+Atk, -SAtk) EVs: 252 Atk/ 252 Spd/ 4 HP - Ic Punch - Pursuit - Low Kick - Ice Shard
Outside of Sand and no Hazard damage be present factors here. Ice Punch usually OHKO's Garchomp with x4 weakness STAB. if not, Sash Hangs on whether Chompy hits first or not. next turn Ice Shard kills Garchomp who gas no priority moves.
Weavile.