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Alright! I made an old post with a horrible team that I made before I knew anything about competitive battling. But now I know waaaay more. So now I have a decent team. I prefer not to use Hidden Power, and I hate monkeys(That's you Infernape...). So here it is!

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Jolly Nature, Ability: Multiscale
EVs: 48 HP, 208 Atk, 252 Spe
-Dragon Claw
-Fire Punch
-Dragon Dance

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Jolly Nature, Ability: Flash Fire
EVs: 4 Hp, 252 Atk, 252 Spd
-Flare Blitz
-Close Combat
-Crunch(Thinking about Wildcharge...)

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Adamant Nature, Ablility: Technician
EVs: 252 HP, 252 Atk, 4 Spd
-Bullet Seed
-Mach Punch
-Swords Dance

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Modest Nature, Ability: Swift Swim
EVs: 252 SpA, 4 SpD, 252 Spe
-Dragon Pulse
-Ice Beam
-Rain Dance

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Timid Nature, Ability: Steadfast
EVs: 252 SpA, 4 SpD, 252 Spe
-Aura Sphere
-Dragon Pulse
-Dark Pulse
-Nasty Plot

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Impish Nature, Ability: Sturdy
EVs: 24 HP, 232 Def, 252 Spe
-Brave Bird
-Stealth Rock
-Taunt (Might make it Whirlwind)

My Bulky Sweeper is Dragonite who works fantastically against most teams. His leftovers keep him healed during long sweeps, and to restore Multiscale protection. Kingdra is just as good at sweeping, mainly because of the fact that it has only one weakness. It has Damp Rock to extend sweeps. Breloom works well, but can't take a hit, I'm looking for a replacement. Lucario isn't too bad at sweeping, but sometimes gets knocked out quickly. Skarmory will usually lead (If not, then I use Dragonite as lead). Skarmory works incredibly well even though this isn't a stall team. Arcanine is my revenge killer. So gimme feedback!

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i have used most if not all of these Pokemon to great effect. let me give you a few suggestions:

Dragonite @ Leftovers/Yache Berry
Trait: Multiscale
Jolly Nature (+Spd, -SAtk)
EVs: 252 Spd/ 212 Atk/ 44 HP
- Dragon Claw
- ExtremeSpeed
- Superpower
- Roost

This set chooses to pass up on boosting moves to instead invest in recovery and longevity. Leftovers helps keep Multiscale intact in the event of minor damage, or Yache Berry helps tank and Ice attack even if Multiscale is broken. Dragon Claw is STAB and was chosen over Outrage to allow easier use of Roost. Roost is instant recovery, and drops Dragonites Flying type for that turn, making Ice attacks only x2 effective and with Multiscale can easily outstall Blizzard's 8 PP or Ice Beam's 18. ExtremeSpeed is for sniping weakened opponents, and you can also run Adamant Nature to make it hit harder, since ExtremeSpeed bypasses lower Spd. Superpower allows Ice Types to be challenged as long as D-Nite still has Multiscale. One Superpower is usually enough to OHKO most threats, and ExtremeSpeed can finish off any that didn't go down the first time.

Arcanine @ Life Orb
Trait: Flash Fire
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 252 Spd/ 4 HP
- Flare Blitz
- ExtremeSpeed
- Wild Charge
- Close Combat

this set is an all out attacker. Life Orb boosted STAB Flare Blitz really puts the hurt on stuff. Wild Charge and Close Combat are coverage moves that also hit hard. ExtremeSpeed is used like it is on Dragonite, plus Life Orb pumping its power. Flash Fire was chosen over Intimidate to cover a team member i am going to switch in a bit.

Breloom: is killer, but can't take a hit, and the only real check to Dragon types you have is Dragonite who will most likely break Multiscale on the switch in. i suggest one of my favorite pokemon:

Weavile @ Focus Sash
Trait: Pressure
Adamant Nature (+Atk, -SAtk)
EVs: 252 Atk/ 252 Spd/ 4 HP
- Ice Punch
- Pursuit
- Low Kick
- Ice Shard

Now this thing is pretty good for trapping Psychic and Ghost types, as well as checking x4 Ice weak Dragons (Dragonite, Salamence, Garchomp, Flygon, Rayquaza). the only thing that keeps Weavile from OU is his awful defenses, on par with Gengar, and the fact that his Atk maxes out at 372, while Gengars SAtk maxes out at 394 and Gengar has 3 immunities (Fighting, Normal, and Ground). 4 if you count Toxic immunity. So we give Weavile a Focus Sash to ease this. Ice Punch can OHKO all of the Dragons listed above, Pursuit destroys Alakazam, Gengar, Reuniclus, Mismagius, and the like, while Low Kick makes short work of most Steel types. Ice Shard lets Weavile clean up anything that didn't eat it the turn before.

Lucario: Lucario has decent Spd and good offenses but nothing in the defense department and unless the attack is x4 resisted, he is toast after the lightest scratches. i suggest:

Scizor @ Choice Band
Trait: Technician
Jolly Nature (+Spd, -SAtk)
252 Atk/ 212 Spd/ 144 HP
- Bullet Punch
- U-Turn
- Pursuit/Night Slash
- Superpower

This beast easily outclasses Lucario in the role of a Physical Attacking Steel type due to better typing, and a much better Ability in Technician. Bullet Punch is mean, Superpower hits unbelievably hard after Choice Band. Night Slash or Pursuit is your choice, depending o. whether you trust Weavile as a Trapper or want to save its Focus Sash for Dragon type threats, and rely on Scizors superior Bulk. U-Turn is STAB and Banded dents anything hard. it also serves a purpose since Scizors 1 weakness is Fire. so you can U-Turn out of a Fire attack and throw Arcanine in front of it, which gives STAB Flare Blitz a boost on top of Life Orb.

Skarmory @ Leftovers
Trait: Sturdy
Impish Nature (+Def, -SAtk)
252 Def/ 212 HP/ 44 SDef
- Brave Bird
- Stealth Rock/Spikes
- Whirlwind
- Roost

Spikes is preferred to Stealth Rock, but since Rocks hit more and you don't have another Rock Setter, i understand keeping it. Roost is instant recovery and brave Bird is STAB. Whirlwind is chosen over Taunt since Skarm lacks the Spd to effectively use it.

Kingdra: just needs a little tweaking. for a long time, Kingdra has abused a Specs set. i give you:

Kingdra @ Choice Specs
Trait: Sniper
Modest Nature (+SAtk, -Atk)
EVs: 252 SAtk/ 144 Spd/ 112 HP
- Draco Meteor
- Ice Beam
- Surf
- Dragon Pulse

this set uses Surf and Dragon Pulse as STABs to deal out damage. Ice Beam is Coverage and Draco Meteor abuses the amazing Neutral Coverage Dragon type attacks provide plus a STAB boosted 140 BP and the use of Sniper makes it capable of tearing right through even the Bulkiest Walls. Kingdra is entirely capable of ruining teams just by its menacing presence threatening to strike at any moment.

hopefully this helps. i think you could maybe consider adding another special attacker to the team but that i will leave in your hands.

Hope this helps :)

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I have been playing my whole life, though not competitively and i think that your team could use some adjustments. Please note that i do not intend to be mean i am just that kinda person xD. First of all, i think that you should add some other people that can benefit from kingdra's rain dance. For example, you could add someone that knows thunder or teach dragonite aqua tale. Right now if you kingdra dies it is just a down for your arcanine and dragonite. I currently use an arcanine as a good all around beater. His flare blitz is a MUST. Here's my arcanine

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Relaxed Nature: Note that i did not care which nature, however keep the one you like
-Flare Blitz

                        Metronome is good for flare blitz and outrage while the persim berry works if it is raining and you want to use outrage. Flare Blitz is a MUST. ExtremeSpeed is good for those pesky 40 healths. Crunch good for all around. Outrage will take care of dragons and it has a great atk power. Dragon in my opinion is the most threatening type.My freind used the most annoying skarmory "thing" on me. Skarmory with spikes, stealth rock,whirlwind, and will-o-wisp. You could try that set up. Also, My set up for Dragonite had:dragon pulse-stab,fly-stab,aqua tale, and i think it was ice beam or surf. I hope this helps a lot. Stay with pokemon :D