Here is a Mono-Rock Team. hope you like it.
Who else to start a Mono-Rock but with Tyranitar!
Tyranitar @ Focus Sash
Trait: Sand Stream
Nature: Adamant
EVs: 188 HP/ 68 Atk/ 252 SpD
Stealth Rock
Pursuit
Ice Punch
Superpower
Rocks for a hazard. Pursuit to hit fleeing Psychic leads. Ice Punch to hit 3 of its 6 weaknesses. And Superpower to hit Steel types that resist its other moves.
A good defensive pokemon is needed on any team, here is one of this ones.
Cradily @ Leftovers
Trait: Storm Drain
Nature: Modest
EVs: 144 HP/ 112 Def/ 252 SpD
Recover
Giga Drain
Ancient Power/Substitute
Toxic
He is for when you predict a Water Type move. Switch him in and then use a Sub. If you choose Giga Drain, then start with a Toxic. Recover is for good healing. And Ancient Power is for STAB + a chance to raise all its stats.
First Sweeper, Aerodactyl!
Aerodactyl @ Life Orb
Trait: Pressure
Nature: Hasty
EVs: 188 Atk/ 68 SpA/ 252 Spe
Stone Edge
Fire Blast
Earthquake
Thunder Fang
In the sand, his speed reaches 591! Stone Edge is for STAB and covers ice. Fire Blast roasts Steel types like Metagross and Ferrothorn. EQ is for electric and rock. Thunder fang is for covering water.
Next comes Archeops. Who expects him!!
Archeops @ Rock Gem
Trait: Defeatist
Nature: Adamant
EVs: 4 HP/ 252 Atk/ 252 Spe
Acrobatics
Head Smash
U-Turn
Endeavor
A gem boosted Head Smash can OHKO almost anything!!! Acrobatics does massive damage if defeatist is not activated. U-Turn is for messing up your opponent. And Endeavor is for a last resort!
Terror of the rocks! Terrorkion
Terrakion @ Life Orb
Trait: Justified
Nature: Adamant
EVs: 4 HP/ 252 Atk/ 252 Spe
Stone Edge
Close Combat
Sword Dance
Taunt
Terror-Kion. Nuff said.
Aggron @ Lagging Tail
Trait: Sturdy
Nature: Adamant
EVs: 56 HP/ 252 Atk/ 200 Def
Metal Burst
Ice Punch
Super Power
Stone Edge
Metal Burst is the crux, the rest are fillers.