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Unyielding Nature (Grass type TCG Deck)

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This deck uses healing, lots and lots of healing. So much that the foe really has to get KO my Pokemon in one hit if they want to KO them at all. Of course, this means this deck has some problems with the ultra powerful. And with Fire type decks, although the Colorless Pokemon try and help with that. With the number of Rain Dance that will likely come about with Boundaries Crossed, Grass will become a much needed force to counter this threat.

Pokemon: 24

x3 Snivy: http://serebii.net/card/blackwhite/001.shtml
-Needed for evolution. Used over the others due to its Water resistance and one energy attack, which I think is more helpful for a basic that evolves later on.
x3 Servine: http://serebii.net/card/blackwhite/004.shtml
-The ability to paralyze and discard an energy is a bit too good to pass up.
x3 Serperior: http://serebii.net/card/blackwhite/006.shtml
-Get three on the bench and heal off 30 damage every turn. Add on Water resistance, 130 HP, only one retreat, and a two for 60 that gets energy where they need to go, and this card is the core card of the deck.
x2 Chansey: http://serebii.net/card/darkexplorers/080.shtml
-100 HP and the ability to stall with Sing. Double-Edge does 60 damage for three energy and the recoil can just be recovered by the three Serperior (or even just one Blissey).
x2 Blissey: http://serebii.net/card/darkexplorers/082.shtml
-130 HP. The ability to heal off 30 HP from my active Pokemon is why this card is here. And Double-Edge is also powerful, a three for 90. The recoil damage is healed off with help from Serperior and Blissey itself. A huge help vs FIre decks.
x2 Deerling: http://serebii.net/card/blackwhite/013.shtml
-Needed for evolution. It can do 20 damage for one energy, making it an okay Pokemon to start with. And that Leech Seed combined with the healing in this deck should keep it going early on.
x2 Sawsbuck: http://serebii.net/card/blackwhite/014.shtml
-One of the powerhouses of this deck. Nature Power is a one for 20 that does 10 more damage for each Grass energy, both mine and my opponent's. So If I'm facing an opposing Grass type deck, I can easily beat them. And Horn Leech is also good, a three for 60 that heals me for 20 HP. Which combined with all the healing in this deck, also helps with not fainting.
x2 Virizion EX: http://serebii.net/card/megalocannon/009.shtml
-Prevents my Pokemon from being statusified and also helps with the set up.
x1 Regigigas Ex: http://serebii.net/card/nextdestinies/082.shtml
-Really only there for when I face Fire decks or decks with Pokemon that do more than 130 damage. Sure, this guy wants to be damaged, but it doesn't want to be KOd. The healing in this deck controls the damage it has and gives, allowing me to go for the optimal amount.
x4 Audino: http://serebii.net/card/boundariescrossed/126.shtml
-Poison, Burn, Confusion, and Paralysis. All throw my strategies a bit out of whack. And Audino is there to fix that. I can just use it, get a tiny bit of healing, and remove status conditions. So much better than a Full Heal. I can also use it as a Pokemon, usually when facing a Fire type deck. Not the greatest, but every Pokemon not weak to Fire helps.

Trainers: 20

x4 Potion: http://serebii.net/card/blackwhite/100.shtml
-Did I mention this was a healing deck?
x4 Max Potion: http://serebii.net/card/emergingpowers/094.shtml
-To damage the foe perhaps?
x4 Super Rod: http://serebii.net/card/noblevictories/095.shtml
-Used with Max Potion and also Audino. And any random discarding decks I come against.
x3 Pokemon Communication: http://serebii.net/card/blackwhite/099.shtml
-To get the Pokemon I want.
x2 Pokemon Center: http://serebii.net/card/nextdestinies/090.shtml
-Healing. While it heals my foe, I don't care that much.
x2 Silver Mirror: http://serebii.net/card/megalocannon/069.shtml
-Allows me to stand against EX cards.
x1 Gold Potion: http://serebii.net/card/boundariescrossed/140.shtml
-The best healing card there is. Too bad only one per deck.

Energy: 16

x16 Grass

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