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Hitmontop (M) @ Leftovers

Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)

  • Hi Jump Kick
  • Stone Edge
  • Rapid Spin
  • Toxic

Hitmontop serves two main roles in this team; being the team's only Rapid Spinner, and being a great Physical Wall. EVs are pretty self explanatory; they give the spinning top good physical bulk. I personally prefer Hi Jump Kick over the more used Close Combat for the higher base power and the protection of my defenses. Yes, I know it misses 10% of the time, but that's a risk I am willing to take. Stone Edge gives near perfect coverage with Hi Jump Kick (missing out on Golett and Golurk), and allows me to hit the common Chandelure switchin. Rapid Spin clears away problematic Spikes and Stealth Rocks for the team. Toxic allows me to attempt stalling other walls out.

Gligar (M) @ Eviolite

Trait: Immunity
EVs: 252 HP / 232 Def / 24 SDef
Impish Nature (+Def, -SAtk)

  • Stealth Rock
  • Roost
  • Earthquake
  • U-turn

BW2 gave Gligar a new tool in its arsenal; Roost.
"But it had Roost already!"
Not with Immunity :P
Gligar performs many different roles in my team. It can take a tremendous amount of Physical hits due to its huge base Defense, which is further boosted by Eviolite. It is also my switchin to status such as Toxic and Thunder Wave, as Gligar is immune to both. It also sets down the important Stealth Rock for the team, which hits every Pokemon, barring Magic Guarders. Roost allows me to shrug and heal off damage I received from V-Creates, Close Combats, and whatever Physical hit it goes through. Earthquake is my STAB in case I get Taunted, and Gligar does hit okay off of a 186 Atk stat. Now, most people use Toxic in the last slot, but I used U-turn to allow myself to keep momentum on the team, as well as forming a VoltTurn core with Rotom-H .

Roserade (F) @ Black Sludge

Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)

  • Sludge Bomb
  • Giga Drain
  • Spikes
  • Aromatherapy

Standard sexy Roserade. One of the best Special tanks in UU, imo. EVs give good Special bulk and allows Roserade to shrug off weak Physical attacks. Roserade's Poison typing also removes Toxic Spikes from my team. Onto the moves. Sludge Bomb is STAB and hits most of the UU tier unresisted. Giga Drain is also STAB and provides healing to add onto Roserade's longevity. Spikes is my other form of hazards, and does a pretty decent chunk of damage if everything is set up, facilitating stall. Aromatherapy allows me to heal off damaging status to my team, and wake up Snorlax from Rest.

Slowbro (M) @ Leftovers

Trait: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature (+Def, -Atk)

  • Scald
  • Flamethrower
  • Psyshock
  • Slack Off

I really needed something to tank Psychic moves, particularly Psyshock. Snorlax could handle the former. This is a standard Defensive Slowbro set, and when paired with Roserade and Snorlax, forms a very Sturdy Tri-Core. EVs allow me Physical bulk and a bit of power to KO standard Roserade with Psyshock. Scald is STAB and has a chance, make that 99% on Simulators, to burn, alleviating stress on Roserade and Snorlax. Flamethrower allows me to hit Steel and Bug types supereffectively. Psyshock is my other STAB, which helps me wear down Special Walls like Roserade. Slack Off recovers my health when low, and is great when paired with Regenerator.

Snorlax (F) @ Leftovers

Trait: Thick Fat
EVs: 208 HP / 124 Def / 176 SDef
Careful Nature (+SDef, -SAtk)

  • Body Slam
  • Whirlwind
  • Rest
  • Sleep Talk

Probably one of the most important Pokemon in the team. Snorlax is the team's annoyer and parahaxer, as well as being the phazer of the team. The EVs give Snorlax good mixed bulk. Also, it is vital in taking Fire and Ice moves for half of my team because of Thick Fat. It is the only member to take Ghost moves as well. Body Slam is STAB, and is really meant to be used to paralyze things and piss people off. Whirlwind phazes Subs and Boosters in general. Rest heals me up when I'm down to low HP, and Sleep Talk allows me not to be a sitting duck while Resting up. Also, Whirlwind won't have a negative priority, but this hardly matters due to Snorlax's poor Speed.

Rotom-H @ Leftovers

Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)

  • Will-O-Wisp
  • Hidden Power [Fire]
  • Volt Switch
  • Pain Split

I desperately needed something to wall Flying Pokemon, and Rotom-H came into mind. It completes my Fire Water Grass core and can deal with Flying Pokemon. I'll just move onto the moves right now, as there's nothing much to say that its a Physical wall. Will-O-Wisp allows me to bolster Rotom-H's defense. Hidden Power Fire is used over Overheat to not get that Special Attack drop while maintaining STAB. Volt Switch is also STAB and forms a VoltTurn core with Gligar. Pain Split heals me if I'm approaching low HP, usually. Pretty easy to pull of based on Rotom-H's base 50 HP stat.

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edited by
Top picture... Y U NO WORK?
Should have used sunkern
I could fit it on the team, because I needed a cleric :P
Lol, if you get 7 upvotes on this, I dunno how much me and Kyron will get on our co-written RMT post.
I'm aiming for 11 upvotes, so I can get the most votes for one on the RMT,
Impossible though.
Lol, I thought it was pretty funny that I built nearly this exact same team three months ago (when stall was actually good) and it got 0 upvotes. http://pokemondb.net/pokebase/rmt/10825/any-suggestions-for-my-uu-stall-team-3 also, you have no ghost-type, so anything can just spin your hazards away, something to keep in mind

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