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Looking at a lot of teams and my own had helped me created my final team. Thanks to All who gave my suggestions and help. Now, My final Team.


Garchomp (M) @ Expert Belt
Trait: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Earthquake
- Dragon Claw
- Brick Break
- Swords Dance

This is my leader and somewhat of a mixed attacker. Earthquake is for powerful STAB powered up by its Choice Band. Dragon Claw is also becomes strong with The choice band making it a 180 BP move. Brick Break offers coverage to some types. Then Flamethrower is my special coverage move.


Volcarona (M) @ Life Orb
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Fiery Dance
- Giga Drain
- Quiver Dance
- Bug Buzz

This is my special sweeper of the team. One quiver dance or two allows the thing to sweep nearly everything on the opposing team. I have Giga Drain on Volcarona to be able to cover up my 4x weakness to rock and weakness to water, this move also enables me to sap and recover HP. Bug Buzz is my strong Bug type STAB. Then Fiery Dance is my Fire type STAB that has an amazing 50% chance of rising Volcarona's Special Attack, enabling it to sweep even more.


Scrafty (M) @ Expert Belt
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Crunch
- Dragon Dance
- Drain Punch
- Ice Punch
Here goes my physical sweeper.This thing once swept my entire team, so I added it to my team. Crunch gives STAB and has a decent chance of lowering the target's defense. Drain Punch is my other STAB move and it drains HP and let Scrafty keep sweeping. Dragon Dance just makes this thing a monster. Moxie makes it sweep even more. Pretty awesome eh?


Blissey (F) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Atk / 252 Def
- Aromatherapy
- Counter
- Hidden Power [Psychic]
- Thunder Wave

Crap you should see this thing battle. Um, anyway this is my amazing special wall. She uses the combination of counter + a huge amount of HP to do massive damage. Aromatherapy heals status conditions for my whole team. Thunder Wave cripples sweeper and stops them in their tracks. HP Psychic just helps counter fighting types.


Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Water Pulse
- Psychic
- Ice Beam
- Slack Off
This is a decent physical wall and it's mine. Water Pulse might not be that strong, but is have a decent chance of confusing the target. Psychic is for some offense STAB and a possibility of lowering the opponent's Special Defense. Ice Beam gives some coverage and helps counter grass types. Slack Off is for Healing.


Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature
- Stealth Rock
- Drill Peck
- Roost
- Whirlwind

This is my last but definitely not least. It's my hazard setter and physical wall #2 for my team. Stealth Rock is it's hazard set up then Whirlwind blows out those sweepers who try to set up.
Roost is for healing and staying in the battle.

Well, That's my team, hoped you enjoyed and liked it.

By the way this is my new slogan inspired by Gangam Style.

Sweepin' Ranger Style!

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asked by
edited by
A few small suggestions:
 - Scald > Water Pulse on Slowbro
 - Calm Mind > Ice Beam on Slowbro
 - Psychic > Hidden Power Psychic on Blissey
 - 4 SAtk EVs > 4 Atk EVs on Blissey
 - 4 HP EVs > 4 SAtk EVs on Garchomp

Also, Garchomp's description doesn't match the set shown beforehand.
SkarmBliss is enough, Slowbro is kinda useless.
Since none of blissey's attacks are physical you should take the 4 ev and put it in sp.atk I spdef.

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