Alright, so this team is a bit different from other teams that i've done before... This is made purely of pokemon sets that i have seen people use or simply pokemons that i want to use because i never use them. They somehow have nice synergy and works well, and the best part is, no weather! :D
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Alright, so one day, Ben was telling me how he fought someone on PO, and blah blah blah, and how someone was using a Double Dance Lando set. So i decided to try one as well, to see what it could do with Perfect coverage using EdgeQuake. so Rock Polish and Swords Dance are my boosting moves, and usually, i will live to set up both. Earthquake and Stone Edge are my coverage moves, and helps rape any pokemon in OU after i have both my Dances up (excluding Mamoswine, which has Ice Shard :/) Pretty basic, and pretty amazing. Therian was chosen > Incarnate for the extra Bulk.
Kyurem @ Leftovers
Trait: Pressure
EVs: 52 HP / 252 SAtk / 204 Spd
Modest Nature
- Substitute
- Earth Power
- Roost
- Ice Beam
SubKyruem is boss (Leboss). Substitute is what this set revolves around, and with my EV spread, helps me make 101 subs to screw Chansey/Blissey over for an extra turn. Earth Power was chosen over Roost for me because i wasn't getting the wanted power i needed from Kyurem, and this provided me more coverage against Steel types, which walled this guy. Ice Beam sends other dragons outta OU, and Roost helps me make a deadly combo with Substitute, thus letting me PP stall the hell out of the opponent, and while im at it, screw Gyro Ball :D.
Rotom-Heat @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Overheat
- Volt Switch
- Hidden Power [Grass]
- Trick
So i noticed i needed something that can deal nice damage, Trick a Scarf to anything that is not a sweeper, and deal damage while getting out of there. Overheat is the best that this oven can get, and does a nice amount of damage of anything that doesn't resist it. Volt Switch helps me get out of there when i see a TankTran, and i dont want to trick a Scarf to him. Also helps me deal damage leaving any situtation that Rotom-H may not deal with, unless a Ground type is in play. If so, i have HP Grass to help me deal with them, and does OK damage to Landorus/Therian and Gliscor, though i most likely would prefer Overheat. Trick is of course to mess up walls, who i will not want to deal with at the moment or later. I always see Mew using this guy, so i decided to use this poke that one of my fave Nubs uses :P
Keldeo @ Leftovers
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Calm Mind
- Surf
- Secret Sword
- Hidden Power [Ghost]
This little pony is soon to be come my little pony (Tear-able Pun right there). I always see people use Specs, CM, or Scarf sets, and i decided to go with CM. Calm Mind is obviously what this set revolves around. Also helps me take Special Attacks much better, and helps me deal more damage. Surf > Hydro Pump, as i need something reliable, and i have had some disappointing experiences with Hydro Pump, and resulting in a win for the opponent. Secret Sword is also STAB, and helps me screw over a lot of the Metagame with a powerful Fighting move. Also trolls on the pink blobs, and clearly tells them to gtfo. HP Ghost is here to hit the rest, like Jellicent, who is untouched by my other 2 moves, and Lati@s, who resists both of them. Thanks to Mew for suggesting this one.
Roserade @ Black Sludge
Trait: Natural Cure
EVs: 252 HP / 168 SDef / 88 Spd
Calm Nature
- Giga Drain
- Spikes
- Toxic Spikes
- Sludge Bomb
I gave that (censored word) a flower pokemon. (censored word)es love flower pokemons(meme reference). Anyways, i needed some hazards, so here ya go. Giger Drainz is to get rid of Starmie, an annoying spinner who rids of my Spikes and Toxic Spikes. Sludge Bomb is for the Grass types, most notably Breloom, which is a very annoying pokemon in general with Spore, and helps me outpseed the typical 12 HP/ 252+ Atk/ 244 Spd Sub Punch Set, which is what i fear most. EVs help me outspeed, and finish it off. After this Flower's job is done, he server as a Status Absorber with det Natural Cure, and takes a Breloom's Spore for the team.
Metagross @ Life Orb
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Agility
- Meteor Mash
- Ice Punch
- Earthquake
Alright, since i don't use Metagross at all anymore, i decided to bring him back and give him another chance... I once again go for an Agil + 3 attacks set, but mixing up the set and changing the moves. Agility is pretty obvious, so i wont explain. Meteor Mash just makes Metagross A LOT scarier if he gets an Attack boost. Ice Punch help me deal with Dragons and Venasaur, assuming that i have my Agility boost. Earthquake just hits everything else for some nice damage.
I would like to thank Mew for helping me with this team. Thanks Nub :P