Ambipom @ Life Orb
Trait: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SpA)
- Fake Out
- Pursuit
- Acrobatics
- Low Sweep
Ambipom is my lead, with STAB Fake Out + Flinch, Pursuit for pesky ghost/psychic (Dusclops/Beeheyem) Acrobatics for fighting and grass, (Hitmontop, Scrafty, or Virizion) Low Sweep, for normal, rock, and dark, (Porygon, Rhyperior which wont do much, or Umbreon Walls)
Heracross @ Leftovers
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SpA)
- Swords Dance
- Close Combat
- Megahorn
- Stone Edge / Earthquake
Heracross is my Physical Sweeper in this team so far, Swords Dance for a good boost, Close Combat for normals and darks, (Ursaring, Bisharp) Megahorn, for them psychics (Slowbro) and either Stone Edge or Earthquake can't decide both for fire, but Stone Edge for Flying and Ice.
Mismagius @ Leftovers
Trait: Levitate
EVs: 252 SpAtk / 252 Spd / 4 HP
Timid Nature (+Spd, -Atk)
- Calm Mind
- Thunderbolt
- Shadow Ball
- Grass Knot
Calm Mind is my set up, to get a good lead and a ghost to counter Rapid Spin and Fighting moves, Thunderbolt for flying and water (Crobat, Blastoise) Shadow Ball for psychics mainly, (Azelf) Grass Knot to catch 'em by surprise at water and rock/ground. (Rhyperior, Slowbro)