It seems everyone was going to be completely original and use rain. So I tried sun with some pretty nice concepts. The teams changed a bit from my first battle.
Ferrothorn @ Leftovers
Flash Fire | Careful | 252 HP / 252 Def / 4 SDef
Leech Seed | Spikes | Thunder Wave | Power Whip
Every round / practice battle I had someone would use a Pokemon such as Ferro or Scizor with a 4x weakness to fire. Yet none of them used Flash Fire :P
Its a pretty nice set being weak to only fighting while sporting brilliant defenses and supporting capabilities. I figured Spikes would come in handy seen as many levitating Pokemon like Gengar would loose their ability in order to abuse Normalize.
Victini @ Choice Band
Tinted Lens | Adamant | 252 Atk / 4 Def / 252 Spd
V-create | Zen Headbutt | Bolt Strike | U-turn
The gem of the team that actually saw very little use outside of a battle with MK...
The idea of the team is to hit hard and I figured in the sun Victini could. However I would have a problem with all them water types so I tried tinted lens which increases the damage of not very effective moves by 50% or something.
252+ Atk Choice Band Tinted Lens Victini V-create vs. 4 HP / 0 Def Palkia in sun: 302-356 (93.78 - 110.55%) -- 62.5% chance to OHKO <-4x resistance with very respectable defenses...
It straight up OHKOs everything. Even its U-turn managed to deal 30% to Mike's max HP/Def Jellicent.
Umbreon @ Leftovers
Drought | Careful | 252 HP / 4 Def / 252 SDef
Foul Play | Toxic | Moonlight | Protect
The durable weather setter. Its just so bulky and pretty hard to take down with Moonlight restoring it to full Hp after almost every hit.
Skarmory @ Leftovers
Intimidate | Impish | 252 HP / 4 Atk / 252 Def
Whirlwind | Roost | Stealth Rocks | Brave Bird
I needed a Pokemon to cover for Ferro's fighting weakness while adding to the hazards. Intimidate just stops physical attackers from doing anything. Skarm is also my check to Gengar being able to Whirlwind it out constantly racking up hazard damage.
Chandelure @ Choice Scarf
Shadow Tag | Modest | 4 Def / 252 SAtk / 252 Spd
Overheat | Shadow Ball | Energy Ball | Hidden power Fighting
Yay another fire type. I needed a spin blocker / scarf user with trapping ability's (originally scarf Keldeo with Arena Trap). Chandy fit the job well while just hitting stuff hard.
Infernape @ Life Orb
Sheer Force | Naive | 252 Atk / 4 SAtk / 252 Spd
Fire Blast | Thunder Punch | Mach Punch | Stone Edge
This thing hits really hard :O
I didn't see anybody utilize Sheer Force Life Orb sets which is surprising as some Pokemon such as Infernape could really devastate with it. Fire Blast is over Flare Blitz just to hit Pokemon on the special side really.
My team had quite a few glaring weaknesses but my thought process when making the team was just hit hard and bring support while using some different abilities and members to everyone else.