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Rate my gen 6 Poison Mono team

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Feedback and advice to improve my team is welcomed

Veno (Venomoth) (M) @ Black Sludge
Ability: Shield Dust
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Sleep Powder
- Quiver Dance
- Baton Pass
- Bug Buzz

I've been thinking of focus sashing him, but so far Black Sludge works. He's essentially the build up for my NidoKing.

Ghoul (Gengar) (M) @ Gengarite
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Sludge Wave
- Thunderbolt
- Giga Drain
- Hex

Heavy special Hitter. Given the toxic spikes I figured Hex would be doing more damage than Shadow Ball.

Flotsam (Tentacruel) (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Protect
- Rapid Spin
- Scald
- Toxic Spikes

I normally open up with Tentacruel. Set Toxic Spikes, rapid sin hazards coming my way, and scald to burn those annoying steel types. Protection is used to help gain health/scout for moves.

Stench (Skuntank) (M) @ Black Sludge
Ability: Aftermath
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Sucker Punch
- Explosion
- Poison Jab
- Taunt

Physical attacker, and revenge killer. I know most prefer Drapion, but in my personal opinion Stuntank is better. Sucker Punch has priority, which works well after I use Taunt.

Tyrant (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Earth Power
- Thunderbolt
- Sludge Wave
- Ice Beam

Game ender. I try to save him for last, using Venomoth's Baton Pass to amplify the serious damage he dishes.

Reaper (Crobat) (M) @ Black Sludge
Ability: Inner Focus
EVs: 136 Spd / 176 HP / 192 Atk / 4 SDef
Jolly Nature
- Brave Bird
- Roost
- Taunt
- U-turn

Team utility. Taunt to prevent hazards or build up, then quickly switch back via U-Turn.

So what do you think? Anyway to improve the team? What moves should change, which pokemon should go or stay, etc?

asked by
It is a very good set. The only thing I would change is this. Instead of Protect on Tentacruel, how about barrier? From what I can see, all of your pokemon, save for Nidoking, have high special defense, but low defense. Barrier compensatesfor that low defense. If they are strong enough to deliever a OHKO, then what I would do is lead off with Tentacruel, use barrier, sweep until barrier wears off, then use Nidoking after the barrier withers because he's got good defenses both ways. Overall it is a great team, and I would give it an 8.
I think its good.its just u dont need taunt twice.also maybe weezing or drapion instead of venomoth  . overall tho i think its pretty nice with EV's and good job

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