Please rate my Gen 9 mono poison team:
Sneasler @ Focus Sash
Ability: Unburden
Tera Type: Fighting
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
IVs: 0 Def / 0 SpD
- Swords Dance
- Shadow Claw
- Close Combat
- Poison Jab
The idea behind this set is simple: pretty much anything with half decent offense will bring it down to its sash, activating unburden, and giving you an opportunity to set up swords dance. At that point, it's outspeeding almost anything, and can hit really hard with +2 attack. Fighting+ghost is really good coverage, with Poison Jab as Poison STAB.
Amoonguss @ Black Sludge
Ability: Regenerator
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Giga Drain
- Protect
Amoongus is my only pokemon without a weakness to ground. It has spore to put things to sleep, clear smog to reset opposing sweeper's stats, giga drain for a bit of extra recovery and decent damage, and protect for even more recovery with black sludge. I've had to use it to poison stall opposing mons alongside Toxapex, but it's by no means central on my team.
Glimmora @ Life Orb
Ability: Toxic Debris
Tera Type: Rock
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Power Gem
- Dazzling Gleam
Glimmora can set up hazards, but also do good damge with life orb boosted power gems. Dazzling Gleam is for dragons. I don't have much to say about this one, other than I'm not sure about its item.
Iron Moth @ Air Balloon
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Fiery Dance
- Sludge Wave
- Energy Ball
Agility allows it to outspeed everything, Fiery Dance to fish for special attack boosts, Sludge Wave as good poison STAB, and energy ball for ground and water types. I wanted to give it booster energy, until I realized that it was banned :(
Toxapex @ Black Sludge
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Baneful Bunker
- Chilling Water
- Recover
- Sludge Bomb
Baneful bunker can poison mons, Sludge Bomb is poison STAB, and I'm not sure why the other two are there, I've barely ever used them. Any ideas to fix this moveset would be much appreciated.
Overqwil @ Choice Band
Ability: Intimidate
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Barb Barrage
- Crunch
- Liquidation
This mon, alongside Sneasler, makes psychic monos a lot easier than they should be. Banded Overqwil hits like a truck, Crunch and Barb Barrage being STAB moves, Aqua Jet priority, and Liquidation a good water move. I'm not sure about Barb Barrage, it's a bit lacking in terms of damage output. Intimidate is sort of just there-- not as useful yet as I expected.
That's my team. I have a bit of experience in monotype, having a groound mono in gen 8, and I used to run a ghost team before hisuian zoroark ruined it, but I don't claim to be amazing at the tier, so any help or suggestions would be nice, thank you!
Pokepaste: https://pokepast.es/470f38ea04113b17