Pokémon Rate My Team
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Please rate my Gen 9 mono poison team:

Sneasler @ Focus Sash
Ability: Unburden
Tera Type: Fighting
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
IVs: 0 Def / 0 SpD
- Swords Dance
- Shadow Claw
- Close Combat
- Poison Jab

The idea behind this set is simple: pretty much anything with half decent offense will bring it down to its sash, activating unburden, and giving you an opportunity to set up swords dance. At that point, it's outspeeding almost anything, and can hit really hard with +2 attack. Fighting+ghost is really good coverage, with Poison Jab as Poison STAB.

Amoonguss @ Black Sludge
Ability: Regenerator
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Clear Smog
- Giga Drain
- Protect

Amoongus is my only pokemon without a weakness to ground. It has spore to put things to sleep, clear smog to reset opposing sweeper's stats, giga drain for a bit of extra recovery and decent damage, and protect for even more recovery with black sludge. I've had to use it to poison stall opposing mons alongside Toxapex, but it's by no means central on my team.

Glimmora @ Life Orb
Ability: Toxic Debris
Tera Type: Rock
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Power Gem
- Dazzling Gleam

Glimmora can set up hazards, but also do good damge with life orb boosted power gems. Dazzling Gleam is for dragons. I don't have much to say about this one, other than I'm not sure about its item.

Iron Moth @ Air Balloon
Ability: Quark Drive
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Fiery Dance
- Sludge Wave
- Energy Ball

Agility allows it to outspeed everything, Fiery Dance to fish for special attack boosts, Sludge Wave as good poison STAB, and energy ball for ground and water types. I wanted to give it booster energy, until I realized that it was banned :(

Toxapex @ Black Sludge
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Baneful Bunker
- Chilling Water
- Recover
- Sludge Bomb

Baneful bunker can poison mons, Sludge Bomb is poison STAB, and I'm not sure why the other two are there, I've barely ever used them. Any ideas to fix this moveset would be much appreciated.

Overqwil @ Choice Band
Ability: Intimidate
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Barb Barrage
- Crunch
- Liquidation

This mon, alongside Sneasler, makes psychic monos a lot easier than they should be. Banded Overqwil hits like a truck, Crunch and Barb Barrage being STAB moves, Aqua Jet priority, and Liquidation a good water move. I'm not sure about Barb Barrage, it's a bit lacking in terms of damage output. Intimidate is sort of just there-- not as useful yet as I expected.

That's my team. I have a bit of experience in monotype, having a groound mono in gen 8, and I used to run a ghost team before hisuian zoroark ruined it, but I don't claim to be amazing at the tier, so any help or suggestions would be nice, thank you!

Pokepaste: https://pokepast.es/470f38ea04113b17

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Probably Glimmora should run a Air Balloon hazard and hazard removal set, as that’s the only way Poison mono can remove hazards.
You're probably right, hazards also renders my Sneasler strategy useless
I'd recommend you use Air Balloon on Sneasler instead of Focus Sash as it gives a temporary ground immunity, and Air Balloon Sneasler can take advantage of Choice locked Pokemon using a Ground move to get a chance to use Swords Dance. Plus, Air Balloon is more reliable than Focus Sash since hazards are pretty much everywhere in Monotype.

1 Answer

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Best answer

Aight lets see what we can do here.

Sneaseler: The thing with snease is that there really isn't an item that you can bank on to activate 100% of the time. Hazards ruin sash, mons can outright KO snease if its running balloon, and white herb renders it useless against mono ghost. Air balloon is usually the most consistent, however that EV spread has to change (obviously). Apart from the low defenses, which I understand due to the use of sash, why 4 evs in SpA when Snease is fully physical? Anyways, go for a 252 atk / 4 spdef / 252 speed and a jolly nature. Jolly lets you outspeed potential threats such as Enamorous and nonscarf Valiant. Go for Dire Claw over Poison Jab; its secondary effect of 50% sleep, para, or poison makes it a great way to get out of sticky situations.

Amogus: You mentioned that its the only mon with a neutrality to ground, which means you're gonna be relying on it a lot for the ground matchup. Therefore, I would recommend putting synthesis over protect to be able to sponge more hits. I have little experience with Amoonguss, however, and because you do have a double regen core, protect would work fine to scout. I'm just putting synthesis here as a potential option.

Glimmora: Mono poisons strong attackers and sweepers along with its reliance on the double regenners means it doesn't find much need for hazards. at least, the value of hazards is not as great as the value of hazard removal, in order to faciliate your own stall. therefore, I recommend this set from smogon:

Glimmora @ Air Balloon
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock
- Power Gem
- Toxic

Power gems makes it actually have an attack, mortal spin is obvious, corrosion + toxic helps it wear through pokemon, and rocks is rocks. pretty self explanatory.

Moth is fine, modest is kinda risky tho so keep in mind that timid is always an option due to Moth's outstanding 140 SpA.

Pex: Sludge Bomb is not good on pex, as it's main role is to sit on pokemon and watch until Toxic finishes them off. Replace is with Haze instead, for the same reason that Amoonguss runs Clear Smog. If you feel like Haze is not necessary, Infestation can be used to trap a Pokemon and whittle it down, while Toxic Spikes is useful for more hazards. Personally, I would go with haze, as you can never be too careful with setup sweepers. I also reccomend Rocky Helmet to accumulate chip damage on contact moves. As to answer your question, Chilling Water is the primary attack of Pex, being able to neutralize physical attackers, notable ones that are sending EQs in every possible direction. This is also part of the reason it carries helm: it tanks physical attackers very well. Recover is there if you aren't able to keep up with the double regen core. Pex has more opportunities to pull off a regen compared to Guss due to its higher bulk and better defensive typing.

Overqwil: Since overqwil's role is to wallbreak, use Gunk Shot instead of Barb Barrage. Gunk Shot has double the power of Barb, and even if Barb recieves the 2x power buff it is only as strong as Gunk Shot. if you chose to run TSpikes on Pex instead of Haze or Infestation, then Barb Barrage may be justifiable, but as it stands Gunk is just a better wallbreaking tool. If you worry about accuracy, you can try Poison Jab, which is still stronger than Barb.

Hope I helped, and have fun climbing ladder!

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Thanks a lot! I didn't realise I had spa evs on sneasler, I must have misclicked :P Amoongus has protect for stalling alongside Pex, but if I'm just doing this for recovery, then I might as well replace it with synthesis. I like that Glimmora set, it gives it good supportive options while keeping Power Gem for good offensive power, I'll definitely use it. It's true that Sludge Bomb is really underwhelming on Pex, I'll try both haze and infestation and see which one works best. As for Overqwil, I've lost too many times to low accuracy, I think I'll go with poison jab... I would never be comfortable clicking Gunk Shot over and over. Thanks for the help!