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Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Spd / 204 Atk / 52 HP
Jolly Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Swords Dance

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Spore
- Sticky Web
- Stealth Rock
- Spikes

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Protect
- Wish
- Heal Bell
- Fire Blast

2spooky4me (Trevenant) @ Sitrus Berry
Ability: Harvest
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Protect
- Will-O-Wisp
- Shadow Claw
- Leech Seed

Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Dark Pulse
- Extrasensory
- Surf
- Ice Beam

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Play Rough

Smeargle sets up rocks and web, two almost essential hazards for this team. Blissey and Trevenant can inflict status on the team, and also heal burns poison ect from Garchomp. Azumarill tanks hits and takes care of dragons, while Greninja effectively counters both Aegislash(the bane of my existence) and rapid spinners like Excadrill or Starmie. All of this allows Garchomp to set up swords dance and start wrecking the other team.

Need help on:
Some natures (Azumarill and Greninja)
Clarification on ev spreads

asked by
Great team, although I have 2 suggestions.

1. Make Greninja a Timid Nature.  That way, you'll surely outspeed the current spinners.

2. Make Azumarill have 84 Speed EVs. This will allow you to outspeed Jellicent, who will wall you with WoW if you cant outspeed.
..........just use all garchops and use as many stat boosters as u can on them......

or ignore me and do what you wan't
lenub i don't think azumarill could damage jellicent anyways.
Maybe replace Azumarill with Sylveon?
Need a fire type and a doublade but it os a good team i give 7,5

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