Pokémon Rate My Team
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So, Ionization (Goodragoodragoo) are basically going to eventually make teams for all underused and underappreciated Megas (Gowai Charizard X ;~;), and this is Blastoise's. Aggron's was halfway decent, so wynaut try this one? :U

All 0 IVs are for less confusion damage and Foul Play damage, etc, etc.

More Guns pls (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 252 HP / 36 Def / 144 SAtk / 76 SDef
Modest Nature
IVs: 0 Atk
- Water Pulse
- Aura Sphere
- Dark Pulse
- Rapid Spin

The star of the team, the big B, the rapid spinner, the beast, CANNONS, whatever you want to call him. CANNONS here gets 376 Sp. Atk, 285 defenses, and 362 HP to make a huge mess out of the enemy team, because he can take decent hits and hit pretty hard. Mega Launcher's boost makes it do pretty good damage.

Walleon (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play

Standard Wish Passer, and we agreed that I sort of did Sylveon to death anyway. We also liked the defense stat that wasn't base 65(?) and the fact that it does decent Foul Play damage to things. Sylveon/Umbreon always makes a good Heal Bell/Wish user. I don't make a stall team without either. Also, it takes Knock Offs like a champ, unlike Chansey, Sylveon (without max def), Florges (see Sylveon) and Blissey.

Goodragoodragoo (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 36 Atk / 20 Def / 204 SDef
Sassy Nature
- Earthquake
- Power Whip
- Flamethrower
- Ice Beam

Standard Assault Vest Goodra with a twist named Earthquake. Nothing ruins your day like a Heatran soaking up your Goodra's attacks, right? Guess what? Its Balloon pops on every move but Flamethrower and EQ. Then after the balloon is popped, Earthquake threatens it out, or downright OHKOs.

Angry Kitty >:D (Landorus-Therian) (M) @ Yache Berry
Ability: Intimidate
EVs: 56 HP / 252 Atk / 200 Spd
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Rock Polish

Double Dance, double damage :D?

Voltergeist (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

The name wins every match, ever. The end. Standard Talonflame counter.

Aegi/rban (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 80 HP / 176 Atk / 252 SAtk
Lonely Nature
IVs: 0 Spd
- Shadow Sneak
- Shadow Ball
- Sacred Sword
- Iron Head

SpookySlash that Io swears by. I personally run WP Aegis, but... Eh, oh well.

Anyway, this team is decently bulky and is halfway decent for everything, it's mostly an all-around team

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I don't know why you have a Sash on Landorus-T, a Pokemon that has good enough bulk it's used defensively. You may actually want to make it a defensive variant providing Stealth Rock for your team.
This is the bulky defensive variant of Lando-T I use, it has enough power to punch holes through things like Scizor as well as scout and provide hazards.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 148 Def / 112 Spd
Naive Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn

There are many other variants, but JarJar is right, Lando is far better off being a tank.
I had no clue what Io was doing with that, other than Sash/Polish sweeping maybe, tbh. Same goes for SpookySlash. I use different sets, personally. I'll look into the Landorus that Kijani said
If you want a sweeper Landorus-T, which is FAR SUPERIOR to Lando-Tank, then just use the Gen 5 Double Dance Lando that Smogon has. It can punch holes through slow teams after a SD boost, with EQ and Stone Edge (which still retains great coverage). It can also do away with fast, frail teams that have no bulk after it sets up Rock Polish. Also, it's item slot is pretty flexible, allowing to run a variety of items, such as LO, Lum, Lefties, Yache Berry, etc.

Personally, Lando-Tank is a very overrated pivot, and doesn't do as well as one would wish it to this gen.
Yup, Lando saks, I just wanted to see if it would work, tbh. I thought Scarf as well, double dance I'm not really a fan of since it has 2 offensive moves, one of which is infamous for missing, but we could try it. Just a note, Rotom is also the only thing that can take on Azuzu too. And SpookySlash is god. jk :P

The idea for Lando was to have a physical sweeper/holepuncher that was immune to ground, to take those EQs meant for Aegis. I had also thought of using Scarf Honchkrow as well

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