So, Ionization (Goodragoodragoo) are basically going to eventually make teams for all underused and underappreciated Megas (Gowai Charizard X ;~;), and this is Blastoise's. Aggron's was halfway decent, so wynaut try this one? :U
All 0 IVs are for less confusion damage and Foul Play damage, etc, etc.
More Guns pls (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 252 HP / 36 Def / 144 SAtk / 76 SDef
Modest Nature
IVs: 0 Atk
- Water Pulse
- Aura Sphere
- Dark Pulse
- Rapid Spin
The star of the team, the big B, the rapid spinner, the beast, CANNONS, whatever you want to call him. CANNONS here gets 376 Sp. Atk, 285 defenses, and 362 HP to make a huge mess out of the enemy team, because he can take decent hits and hit pretty hard. Mega Launcher's boost makes it do pretty good damage.
Walleon (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play
Standard Wish Passer, and we agreed that I sort of did Sylveon to death anyway. We also liked the defense stat that wasn't base 65(?) and the fact that it does decent Foul Play damage to things. Sylveon/Umbreon always makes a good Heal Bell/Wish user. I don't make a stall team without either. Also, it takes Knock Offs like a champ, unlike Chansey, Sylveon (without max def), Florges (see Sylveon) and Blissey.
Goodragoodragoo (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 36 Atk / 20 Def / 204 SDef
Sassy Nature
- Earthquake
- Power Whip
- Flamethrower
- Ice Beam
Standard Assault Vest Goodra with a twist named Earthquake. Nothing ruins your day like a Heatran soaking up your Goodra's attacks, right? Guess what? Its Balloon pops on every move but Flamethrower and EQ. Then after the balloon is popped, Earthquake threatens it out, or downright OHKOs.
Angry Kitty >:D (Landorus-Therian) (M) @ Yache Berry
Ability: Intimidate
EVs: 56 HP / 252 Atk / 200 Spd
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Rock Polish
Double Dance, double damage :D?
Voltergeist (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
The name wins every match, ever. The end. Standard Talonflame counter.
Aegi/rban (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 80 HP / 176 Atk / 252 SAtk
Lonely Nature
IVs: 0 Spd
- Shadow Sneak
- Shadow Ball
- Sacred Sword
- Iron Head
SpookySlash that Io swears by. I personally run WP Aegis, but... Eh, oh well.
Anyway, this team is decently bulky and is halfway decent for everything, it's mostly an all-around team